.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #2  
Old January 3rd, 2001, 09:02 PM

Sinapus Sinapus is offline
Second Lieutenant
 
Join Date: Dec 2000
Location: Houston, TX, USA
Posts: 571
Thanks: 0
Thanked 0 Times in 0 Posts
Sinapus is on a distinguished road
Default Re: Forget Missiles(other than early game)

I figured that out when I used the simulator to pit a group of my missile ships w/4 PDC Vs vs an equal number of missile ships. Was rather amusing.

Still, missiles might be useful if combined with other weapons, especially fighters. You can use the missiles to set off the point defense cannons in range and then send your fighters in unopposed. (Otherwise, you have to send one fighter group in to decoy all PD fire. Wild Weasels )

Hmm... maybe an ECM mod for missiles using the Component Enhancement rules will be possible.

I guess I'll add that to the list of "things to suggest" for Component Enhancement. Already suggested adjusting reload times so you can make a rapid-fire mount or something that fires slower for various reasons. Giving a seeker an ECM rating might be possible.
__________________
--
...can you and your associates arrange that for me, Mr. Morden?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:51 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.