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Old August 22nd, 2010, 12:19 AM
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Default Re: OT: Starcraft II and Elemental

I don't have a whole lot of faith in Stardock. GalCiv2 was (for me, anyway) unplayably buggy, even after fully patched (BSOD every single game, and very poor customer service/little help from the boards), and the bits I could play, were extremely and obviously (to the point of Stardock outright stating the fact) reminiscent in flavor to the Lord of the Rings.

Tolkien in space? Wha?

And trying to get the game to run on a brand new, cutting edge computer, was just more problem, since the vaunted "downloadable game" feature has been moved to an indecypherable/extremely difficult to use download site, with enough distracting advertizements on it to choke the Las Vegas strip.

Compounding that was the game's (entirely unwanted and, to me, rather distasteful) simplistic combat system (boiled down to, and again described as, paper-rock-scissors...in space!!!), and even more simplistic alignment system, ala early stoneage basic D&D. Frankly, both of those elements are the opposite of something I'd ever want in a science fiction game. I barely fathom the purpose of an alignment system in a fantasy game, as it is, and science fiction battles should be all about ever heightening levels of complexity.

Considering that they're basing Elemental on Master of Magic, another old as dirt game (although undeniably a beloved classic, and one of my favorite games), and looking back on their attempt at something comparable to Master of Orion, I'm extremely wary here. Nobody in their right mind should be trying to reinvent the so very worn fantasy wheel... Innovate or get out of the way. Coupled with the reports on their not easily accepting Beta feedback, it'll take a great deal of convincing before I shell out the cash for Elemental. I think I'd rather give the updated King's Bounty a try.
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