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  #1  
Old August 27th, 2010, 03:17 AM
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void1984 void1984 is offline
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Default Re: spotting when turning around your units

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Originally Posted by Cross View Post
Therefore turret turns would probably be free, so in a tank you could chose to fire from your current hull facing and get the first shot (but perhaps expose weaker hull armour to return fire), or turn to face the enemy (lose 1 mp) and trigger op fire.
And it can be done with existing controls. Using 'T' you turn only your turrer, L-click turns whole vehicle.

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Originally Posted by Cross View Post
For op-fire, could SP guns (that were facing away) just turn to face the enemy but not shoot for their first op-fire, and if they get a second op-fire they would actually fire?

But then if you engage an SP gun from two different directions it would keep re-facing but not shooting...just thinking out aloud.
So the result would be silly. But maybe it can be limited to only one turn in opponents turn.

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Originally Posted by Cross View Post
Would facing changes cost mp for all units or just AFV?
I am strongly convinced that it shouldn't affect infantry. I have seen movies with soldiers in hostile territory and they trying to keep their eyes all around. They can because they have many men, not just one or two view points in the vehicle with many dead fields.

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Originally Posted by Cross View Post
Perhaps units like SP guns and ATk guns should only be able to op-fire in the direction they are facing; don't allow them to swivel except on the player's turn and then it costs 1 mp.

I could see that this would make facing far more important, and more realistic than the current SP situation.
It's also an idea.
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  #2  
Old August 27th, 2010, 11:21 AM
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Cross Cross is offline
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Default Re: spotting when turning around your units

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Originally Posted by void1984 View Post
Quote:
Originally Posted by Cross View Post
Would facing changes cost mp for all units or just AFV?
I am strongly convinced that it shouldn't affect infantry. I have seen movies with soldiers in hostile territory and they trying to keep their eyes all around. They can because they have many men, not just one or two view points in the vehicle with many dead fields.
I agree that infantry should be one of the last considered for a facing penalty. But I wouldn't rule them out completely; it would depend how it played. But I suspect it would handicap them too much.

Regarding op-fire

Currently, I think units like ATk guns and SP guns facing 180deg away from the enemy can op-fire at them, but it's unlikely to happen until the enemy gets close (say under 500m? even though the enemy was spotted at >1000m) but op-fire can occur at much greater ranges.

So I think units facing the enemy will op-fire at much greater ranges than those facing away from the enemy. But once you get closer, SP guns and ATk guns will often swivel 180deg to engage different targets.

Facing penalties may prevent 180deg 'swivel and fire' for ATk guns, as moving causes them to re-setup and they could not fire until the next turn. And 'swivel and fire' would cause SP guns to be considered 'moving' so would they'd get an accuracy penalty. Both improvements in my mind.


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  #3  
Old August 27th, 2010, 12:48 PM

runequester runequester is offline
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Default Re: spotting when turning around your units

Id be happy to just have to the penalty for turretless vehicles.
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