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				August 21st, 2010, 06:12 PM
			
			
			
		  
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				Underwater Defence?
	
			 
             
			
		
		
		
		How do you mod in Underwater Defence for a new nation that doesn't start underwater.  Like what EA Agartha, LA Atlantis or LA Jomon has?  Thanks. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 21st, 2010, 09:54 PM
			
			
			
		  
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				Re: Underwater Defence?
			 
             
			
		
		
		
		You would have to overwrite the nation. The modding commands only allow for underwater PD for underwater nations. 
		
	
		
		
		
		
		
		
			
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				August 22nd, 2010, 10:42 AM
			
			
			
		  
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				Re: Underwater Defence?
			 
             
			
		
		
		
		Haha, thanks, I tried about half a dozen different commands to get it to work.  Oh well. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				August 30th, 2010, 11:04 AM
			
			
			
		  
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				Re: Underwater Defence?
			 
             
			
		
		
		
		I feel it might be more interesting to instead mod in a series of summonables, that could serve as an underwater defense-proxy. Something that would perhaps build up over time (there are some options for this), but that would eat gems, and mages, instead of gold. 
		
	
		
		
		
		
		
		
			
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				August 30th, 2010, 11:59 AM
			
			
			
		  
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				Re: Underwater Defence?
			 
             
			
		
		
		
		Shame that's not possible, though.  Well... you can have summonables that kill the caster, thinking about it. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				August 31st, 2010, 09:39 AM
			
			
			
		  
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				Re: Underwater Defence?
			 
             
			
		
		
		
		Oh I didn't mean physically eat mages. I meant you'd assign mages the task of summoning the critters, using up their time, and potentially putting them, physically, in a vulnerable position on the map, until such time as their task was completed. 
		
	
		
		
		
		
		
		
			
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				August 31st, 2010, 04:48 PM
			
			
			
		  
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				Re: Underwater Defence?
			 
             
			
		
		
		
		the problem I see to using summonable alternatives to pd is that with normal pd it would cost more to go from 10 to 11 than 1 to 2, when summoning it always costs the same and there is no limit to how much you could have there. I feel there is a risk of it being abused giving excessive protection for little relative cost. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				September 1st, 2010, 06:03 AM
			
			
			
		  
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				Re: Underwater Defence?
			 
             
			
		
		
		
		Such a thing wouldn't be any more abusable than any other summonable.  
  
If you want to be really harsh, in terms of balance, you could always require multiple one-way shapeshifting, to improve the "PD". Say, 10 rounds of shapeshift, and on the 11th round, the critters sortof "evolve".  
  
It's micro-hell, even for me, but it might be interesting, otherwise. 
		
	
		
		
		
		
		
		
			
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