.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #11  
Old February 14th, 2008, 02:44 AM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: New Map - AomOgre 3.01

Even though I tend to be reticent in posting appreciation, Modders/Cartographers deserve kudos for both effort and for great results, and you've managed both.

Nice job, hope to see more.
Reply With Quote
  #12  
Old February 14th, 2008, 04:03 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: New Map - AomOgre 3.01

Thank you very much for all of the positive feedback guys. I start out making the maps for my own use, but sharing them with the community and being well received like this makes it very rewarding.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #13  
Old February 17th, 2008, 11:34 AM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: New Map - AomOgre 3.01

Map looks great!

Thank you.
Reply With Quote
  #14  
Old February 18th, 2008, 09:03 PM
Seve82's Avatar

Seve82 Seve82 is offline
Private
 
Join Date: Nov 2007
Location: Oulu, Finland
Posts: 40
Thanks: 1
Thanked 1 Time in 1 Post
Seve82 is on a distinguished road
Default Re: New Map - AomOgre 3.01

Looks awesome. Gona try this one out next sp game.
Reply With Quote
  #15  
Old February 29th, 2008, 08:36 AM
QXel's Avatar

QXel QXel is offline
Corporal
 
Join Date: Dec 2006
Location: France, south
Posts: 100
Thanks: 1
Thanked 0 Times in 0 Posts
QXel is on a distinguished road
Default Re: New Map - AomOgre 3.01

Thanks for this work, Ballbarian.

I play often on your precedent work, AomOrc and enjoy it a lot !

Keep going on this way if you can manage time for.

Maps are really what this community need, IMHO. I wanted to make some, but I lack personnal time
The random creation is not bad, but less readable (graphically speaking) and less fun, because maps designers often create some special surprises / concepts / history within the map (I'm thinking about the Antilarium, among others) and only human mind can really be effective at this.

[img]/threads/images/Graemlins/icon09.gif[/img] Again, congratulation for your creations [img]/threads/images/Graemlins/icon09.gif[/img]
__________________
QXel

The One Who Only Play Single Player Games For Fun, Who Is Not A Maniac of 'The Ultimate Tactic', The Negation of 'The Ugly But Very Efficient Micro-Management For Winning With Minimum Losses And Ascend All The Time'
Reply With Quote
  #16  
Old July 7th, 2010, 06:10 PM
Arralen's Avatar

Arralen Arralen is offline
Major General
 
Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
Arralen is on a distinguished road
Default Re: New Map - AomOgre 3.01

"Discovered" this map today for some friendly long-term MP game .. and while it looks great over all etc., some things seem slightly odd to me:

- are those fishnets at the river mouths? Some look like rope bridges, and, actually, it would make some sense to have more than 1 possiblity to cross those rivers?!

- I'm really missing some way to get to the other side of the map: basically, everyone seems to be sitting on the outer side of the circle, with 2 or 3 neighbours to fight with, and absolutely no way to influence what happens on the other side of the world.
Some ports or gates would come in handy ...

But don't get me wrong, it's a great map (in every sense ) ... thanks for the enormous amount of work that must have gone into it !!

A.
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
Reply With Quote
  #17  
Old September 10th, 2010, 01:18 PM
Daynarr's Avatar

Daynarr Daynarr is offline
Lieutenant General
 
Join Date: Dec 2000
Posts: 2,555
Thanks: 5
Thanked 3 Times in 3 Posts
Daynarr is on a distinguished road
Default Re: New Map - AomOgre 3.01

Just my type of map. Thanks.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:28 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.