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Old September 19th, 2010, 10:23 AM

thejeff thejeff is offline
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Default Re: Better Know a Pretender: The Green Dragon

Of course by that argument, having PD at all eliminates the viability of certain force levels, levels 1-3, thus limiting strategic options.
Therefore PD should be removed from the game. Anyone who doesn't agree just wants the game to be simpler and easier so that they don't suck as hard.

One could also argue that PD is itself a strategic option and thus increases the the diversity and complexity of the game. Making it more viable would then add to to your options. You would have to choose between building static defenses and mobile forces rather than just putting a point into PD to stop scouts and investing everything else in "mobile forces"

Or to put it even more simply, mobile forces are not the only thing that gives rise to strategic options. Static defenses, represented in this game by forts and PD, can also increase your strategic options.
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Old September 19th, 2010, 10:39 AM

rdonj rdonj is offline
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Default Re: Better Know a Pretender: The Green Dragon

Radio Star has a point though. The stronger you make PD, the weaker you make standard troops. And since PD is cheaper than armies, up to a certain point, that makes it a no brainer buy to impede armies. Personally, I think if you make PD too much stronger it will make attacking people much too difficult in a resources/province taken ratio to make attacking worthwhile, and makes huge amounts of PD not only likely, but your best course of action.
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Old September 19th, 2010, 12:03 PM

Radio_Star Radio_Star is offline
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Default Re: Better Know a Pretender: The Green Dragon

Quote:
Originally Posted by thejeff View Post
Of course by that argument, having PD at all eliminates the viability of certain force levels, levels 1-3, thus limiting strategic options.
Therefore PD should be removed from the game. Anyone who doesn't agree just wants the game to be simpler and easier so that they don't suck as hard.
Yup!

Quote:
One could also argue that PD is itself a strategic option and thus increases the the diversity and complexity of the game. Making it more viable would then add to to your options. You would have to choose between building static defenses and mobile forces rather than just putting a point into PD to stop scouts and investing everything else in "mobile forces"
And one would be arguing a straw man again! You could place mobile forces in every province just as you can PD. Here's the deal: PD sacrifices complexity for lower micromanagement. There does come a point of limited returns in that equation. To put it simply for people like Honey Badger, the small amount of skill differentiation (again, that's what competitive gaming is all about) gained by lessening the effectiveness of PD, or simply removing it altogether, would not be worth the resulting headache of small defensive force micromanagement. Those are the terms of debate; the balance of increased micromanagement vs. loss of complexity for the express purpose of creating a competitive environment. Please and I think the balance is just peachy where it's at.

What's that? You want more evidence that PD is perfect where it's at? Okay, consider this: Reasonable amount of PD have trouble stopping any sort of offensive. This makes for complexity. On the other hand, it's just effective enough to make for an interesting tool when combined with intelligently placed mobile forces. PD at its current power level eliminates only the most micro-heavy offensive options while being potent enough to supplement true engagements.

If that aint balance, folks, I don't know what is.




Edit: Let's move this over yonder!http://forum.shrapnelgames.com/showthread.php?p=758580
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