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  #1  
Old September 19th, 2010, 11:03 PM

RERomine RERomine is offline
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Default Re: DAR: USSR vs Germany 2

Turn 13

Found three enemy squads in various places the hard way.

Charlie was starting to move into C1, one opened up from the far side. Smoke popped and the firing stopped. Enemy was engaged later by one HGM team from support.

One Bravo scout stumble on to two enemy squads, taking two casualties in the progress. A whole bunch of support machine guns opened up on one cutting its size in half.

Mortars plotted on the enemy howitzer. My FO has eyes on the target.

Casualties

Friendly: Two casualties.

Enemy: Six casualties.

Last edited by RERomine; September 19th, 2010 at 11:27 PM..
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  #2  
Old September 19th, 2010, 11:15 PM

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Default Re: DAR: USSR vs Germany 2

Turn 14

Charlie engaging two enemy squads around C1. Support machine guns can't see them so Charlie is on their own. One enemy squad running, but the other one his holding. Unless it has company, it should be overrun next turn.

Bravo continuing to move forward, leaving the dirty work of dealing with two enemy squads just northwest of B1 to support guns. They've done well. Both are running.


Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 10 casualties.
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  #3  
Old September 19th, 2010, 11:27 PM

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Default Re: DAR: USSR vs Germany 2

Turn 15

C1 is crawling with Germans. At least one platoon in there. Calling in light mortar fire to suppress them before pushing further in.

Bravo catching some fire from MG-34 and small arms from the northwest. Spotted another squad and sent it running, but that MG is still hidden.

Alpha pressing ahead faster. Since Bravo and Charlie are running into quite a bit of contact, Alpha's sector might be clear. Scouts out front haven't spotted anything.

Mortars hit the enemy howitzer. Will adjust and hit again.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 5 casualties.
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  #4  
Old September 19th, 2010, 11:41 PM

RERomine RERomine is offline
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Default Re: DAR: USSR vs Germany 2

Turn 16

Charlie pulled back into a containment perimeter around the enemy in C1. I need to be clear when the mortar rounds start dropping. Support guns were able to one enemy squad that was sent running from the very beginning.

There might be two MG-34s west of B1. One scout got hammered as it got close. I'm going to bring mortar fire in on that area. The MGs have lost all seen infantry support. Except for one machine gun, helping Charlie, all the rest fired at enemy in Bravo's area.

Alpha is still not spotted any enemy along their front.

No need to adjust mortars. They were both right on target. I don't know if the howitzer has been destroyed, but it is quiet.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 5 casualties.
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  #5  
Old September 19th, 2010, 11:58 PM

RERomine RERomine is offline
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Default Re: DAR: USSR vs Germany 2

Turn 17

Charlie's light mortar a touch off target. Next turn should be better. Otherwise, they are holding position and will rush once they mortar has the desired results.

One of the MGs opened up on Bravo's HMG section and sent it running. Plotted one mortar on the enemy MGs. In the meantime, I'm trying to shift around to the flank.

Alpha still moving. No contact.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 5 casualties.
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  #6  
Old September 20th, 2010, 12:01 AM

RERomine RERomine is offline
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Default Re: DAR: USSR vs Germany 2

Turn 18

Couldn't adjust Charlie's mortar because it was out of contact. They are holding position. The plan was to wait until all infantry companies were at their #1 position and Alpha is still moving in, so this delay isn't a problem.

Enemy MGs destroyed Bravo's HMG section. It just couldn't get out of sight. Bravo squads are waiting for suppressing fire to rush.

Alpha still moving. No contact.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Zero.
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  #7  
Old September 20th, 2010, 12:10 AM

RERomine RERomine is offline
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Default Re: DAR: USSR vs Germany 2

Turn 19

Mortar fire coming down in enemy in C1, but still off. I'm not going to rush until I get a good hit.

Mortars targeting enemy MGs off. Will adjust and hit again. In the meantime, support machine guns fired at routed enemy squads to make sure they don't rally.

Alpha should start turning flags in a turn or two. They are moving on to the lower level of the big hill.

Casualties

Friendly: Zero.

Enemy: Estimated 5 casualties.
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