.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPWW2 > After Action Reports
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 20th, 2010, 12:40 AM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: USSR vs Germany 2

Turn 22

Charlie moving deeper into C1. No contact where there had been enemy units before. Walking mortar fire to the west to hit anyone who dropped back a bit. I have a scout on the backside of C1, so they will see anyone who comes out.

Engineers moving up. One enemy squad moved out and took a few shots, causing a few casualties. Enemy MG-34s silent. Like in C1, I'm walking the mortar fire to the west. One of Bravo's scouts crested to level 20 and was destroyed by two enemy squads.

Alpha on edge of A1.

Moving my armor out. Haven't seen any enemy tanks or ATGs and figure they might be helpful dealing with enemy strong points.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 5 casualties.
Reply With Quote
  #2  
Old September 20th, 2010, 08:32 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: USSR vs Germany 2

Turn 23

Circle closing in on enemy in C1. Found and blasted two squads, but there is a third I need to get. My forces are on three sides and closing. The two other squads are running out of C1 on the west side. Shifted the 50mm mortar to the west side of C1 to stay clear of my troops.

Support guns shot up enemy squad near MG-34. The MG was active again and caused a few more casualties, but I had too many troops there. They tore into him and sent him running. Another enemy squad popped out of the woods 100m to the south and took fire as well, but not as badly. I had mortar rounds dropping about 50m behind the MG, so I should be able to take them all out this turn or send them packing for a good long time.

Alpha pushing into A1. Scouts are out in front and going to try to get a fix any enemy squads on top of the hill.

Tanks are moving up, but I don't have the fastest ones in the world.

Enemy artillery dropping to the rear of my support guns, near one of the AAMGs. It was running already. My mortars dropped on their mortar behind the hill.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 15 casualties.
Reply With Quote
  #3  
Old September 20th, 2010, 09:05 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: USSR vs Germany 2

Turn 24

C1 is clear, so Charlie pushing on. They are firing at enemy fleeing to their front. There are two enemy 75mm howitzers nearby. I'll see about detailing a platoon to shut them down. Mortar fire has been lifted and it is pushing forward to catch up.

Two more enemy squads came out of the trees in front of Bravo and there is another one back some distance. These aren't the ones I sent running. The MG-34 has been destroyed. Here, I kept my mortar rounds coming in, which is a good thing. Two flags were turned as the company advanced.

One platoon of Alpha deployed to cover three flags turned earlier. Remaining two platoons pushing to the hill top. Scouts will be up top soon.

Enemy 75mm rounds still dropping behind most of support machine guns. That will stop soon.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 15 casualties.
Reply With Quote
  #4  
Old September 20th, 2010, 09:41 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: USSR vs Germany 2

Turn 25

Charlie taking fire from an AAMG to the northwest and two enemy tanks charging forward. One is heading toward a scout armed with a satchel charge. My SMG teams have molotovs also, so at least I have some ability to kill them. This area is the furthest from my tanks. It will be a while before they can help. Maybe my ATGs can at least fire at the tanks, even if they can't kill them.

Enemy in front of Bravo cut up and are running. My mortars helped. I took casualties, but they took more. Bravo will continue to push forward. Charlie is on their own until the tanks show up or the ATGs score. I might be able to divert some engineers from this area, since they aren't part of Bravo.

Alpha is near the top of the hill and one scout is up. Another will be there soon.

Counter battery falling on enemy mortar. Some rounds on target, but the spread was somewhat extreme because of the range.

Just as an update, I have 8/21 flags.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 15 casualties.
Reply With Quote
  #5  
Old September 20th, 2010, 10:10 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: USSR vs Germany 2

Turn 26

Charlie sending a platoon to try to deal with the two enemy tanks, but that AAMG is causing problems. I'm going to put some smoke out to cover my force. My scout, which came out of support points went, "Eeek!!!" and ran. Didn't use his satchel charg. One platoon is heading toward the howitzers and the other is in reserve at the moment.

Bravo found an ATG and support machine guns took it out. There are about seven enemy squads to the west; four are running. I'm holding and waiting for armor support. My armored car is passing south of B1 and should be there soon.

Alpha forming up to crest the hill all at once.

Tanks lagging behind my armored car. Should be passing B1 in a turn or two.

Casualties

Friendly: Estimated 5 casualties.

Enemy: 1x50mm ATG destroyed, estimated 15 casualties.
Reply With Quote
  #6  
Old September 20th, 2010, 10:31 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: USSR vs Germany 2

Turn 27

Those tanks are being a pain on my right flank. My movement hasn't been stopped, but it certainly has been slowed. I'm trying to move on the tanks, soaking off their fire to allow my killers to get close. The scout regrouped and was able to toss a satchel charge, but no results. A little further south, one platoon found a howitzer and put it out of action. I don't know if the gun is destroyed, but the crew is running. Just as good. The other is the one I shelled early on. It pulled back 100m. One platoon is closing in on it also. One enemy squad returned to be clobbered again.

Engineers and one platoon of Bravo forming up in B2. The other two platoons are trading fire with an enemy platoon up high and are pinned. Shifted one mortar section to try to help. My armored car pulled up and took a few shots at 500m. Lead of tank column south of B1. Light tanks will support Bravo and medium tanks will turn north and move on enemy tanks. Somewhere, there is another enemy ATG. Those things done come one at a time.

Alpha still forming up.

Casualties

Friendly: Estimated 10 casualties.

Enemy: Estimated 15 casualties.
Reply With Quote
  #7  
Old September 20th, 2010, 10:51 PM

RERomine RERomine is offline
Captain
 
Join Date: Oct 2008
Location: Columbus, Ohio
Posts: 975
Thanks: 1
Thanked 14 Times in 12 Posts
RERomine is on a distinguished road
Default Re: DAR: USSR vs Germany 2

Turn 28

My infantry put up an east-west line of smoke for cover. One enemy tank tried to push through and caught a lot of small arms fire. I also pelted it with 50mm direct fire from a light mortar. It made the mistake of getting to close. I might be able to overwhelm it next turn. The other tank is about 100m north of the smoke line and only a scout is out there. One other Charlie platoon is moving on the last howitzer, which starting sling rounds 150m in the wrong direction. Keep running into enemy AT teams, but they die fast.

The fire fight between Bravo and Germans on the top of the hill is continuing. Light tanks getting closer. Medium tanks are swinging north on the east side of B1. My armored car moved up to get better fire on target. Support machine guns are also hitting the enemy from 1000m+ and dropping a few. My mortars dropped on one of the enemy squads, but three still out of the impact zone.

Alpha is ready to move out after the enemy up top are suppressed.

Casualties

Friendly: Estimated 5 casualties.

Enemy: Estimated 10 casualties.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:06 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.