.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > The Camo Workshop > WinSPMBT
Notices


Reply
 
Thread Tools Display Modes
  #1  
Old September 20th, 2010, 07:29 AM

Griefbringer Griefbringer is offline
Sergeant
 
Join Date: Sep 2008
Posts: 385
Thanks: 1
Thanked 76 Times in 67 Posts
Griefbringer is on a distinguished road
Default Re: How to assault a village with helicopters

Do you have spotter planes available? If yes, then send those to check your planned flight path and landing zone. They should be able to spot at least some of the enemy in the area - but don't expect them to find everyone. However, they are a bit vulnerable to flak, so it might be a good idea to suppress known enemy AA positions with a bit of artillery before flying them in.

As for the snipers and infantry hiding in the bushes, if you are in a hurry then you might just prepare yourself into taking some hits from them. For this purpose you might want to lead with a few expendable light helicopters (with no passengers inside) - once they draw the enemy fire (and if lucky, survive and spot the firer) you can then either fly around that enemy or use your gunships to suppress it so you can just fly straight over. Also, you might want to drop some artillery on likely enemy hiding places before flying over them.

Just remember that your brave men will be extremely vulnerable when unloading from their helicopters - one well placed MG can reap quite havoc amongst them. Therefore you might want to use your artillery to drop a ring of smoke rounds around the landing zone to make it safer to unload. If necessary, have your infantrymen pop a few more smoke grenades once they land.

And remember, do not tarry in the landing zone too long - you want to have your men away and spread out a bit before any mortar rounds will start landing on that area. Just remember that the cunning Charlie might have placed some minefields on the potential landing zones, which might hinder your movement - as well as any craters you might have caused by pounding the area with large caliber artillery.
Reply With Quote
The Following User Says Thank You to Griefbringer For This Useful Post:
  #2  
Old September 20th, 2010, 08:03 AM
void1984's Avatar

void1984 void1984 is offline
Corporal
 
Join Date: Aug 2010
Posts: 196
Thanks: 94
Thanked 19 Times in 14 Posts
void1984 is on a distinguished road
Default Re: How to assault a village with helicopters

Thank you for your deep reply.
I will check once again if any spotter planes are available in 1967.

I was given 3 light helicopters ideal for taking surprise hits.
I have 15 turns to take the village, so I can't afford to locate enemy's flaks first turn, wait 3 turns to fire at them, fly there in next 2 turns, because I will be too late.
I have to fly full range of 81mm mortar, over 3km, so I can't suppress the enemy all the way there blindly, I also use my artillery to lay smoke around Landing Zone.
Reply With Quote
  #3  
Old September 22nd, 2010, 03:11 AM
void1984's Avatar

void1984 void1984 is offline
Corporal
 
Join Date: Aug 2010
Posts: 196
Thanks: 94
Thanked 19 Times in 14 Posts
void1984 is on a distinguished road
Default Re: How to assault a village with helicopters

I have tried your advice.
Spotter plane didn't found any enemy troops, but drained all flaks out of op-fire and located few of them.
My 3 light helicopters probed which ways are safe to approach. They were destroyed, but survived a few hits before.
As the flaks were silent I destroyed those known with gunships.
After that moving transport helicopters to the smoked LZ was easy.

It seems that for helicopters a high altitude doesn't give less chance to be hit by nearby enemy infantry.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 01:38 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.