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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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Old September 20th, 2010, 10:27 AM
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Ferrosol Ferrosol is offline
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Default Re: It's a Kind of Magic : pooling spell modding tips

One problem I had getting working was the #nextspell command. For whatever reason I could not get it to work. It turns out that the 2nd spell that makes up the nextspell component has to be above the original spell in the spell list to get it to work for some reason.
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Old September 20th, 2010, 01:15 PM

rdonj rdonj is offline
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Default Re: It's a Kind of Magic : pooling spell modding tips

Dominions reads a .dm from top to bottom. So if you try to create a spell referring to a spell you've created yourself, it needs the spell you're nextspelling to be on top, or it thinks it should already know it exists. Hence errors.
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