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  #1  
Old September 26th, 2010, 01:06 PM

thejeff thejeff is offline
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Default Re: Dark Knight

Why would early game be rougher? He's talking about using heavy infantry with no mages. I suppose very early you'd have trouble getting 80 of them together, but other than that what difference would it make.

In general, I agree. In fact, late game they're an opportunity: Charm/Hellbind Heart. Relatively nice units, even if you're not allowed to copy the orders.
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  #2  
Old September 26th, 2010, 02:08 PM

LDiCesare LDiCesare is offline
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Default Re: Dark Knight

Quote:
Then dark knight flies to our troops before Bogus can help him, then he gets surrounded and killed.
You do realise he's got a defense around 29 plus armor, so he'll usually kill a few guys before he goes down.
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So, after the flying knight Bogus becomes surrounded and killed.
Usually, what happens is he becomes berserk, and kills everybody around him.
Maybe 80 emerald guards, or abysian infantries with heat aura, can kill them, but it's unlikely in my opinion.
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Old September 26th, 2010, 04:17 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: Dark Knight

Quote:
Originally Posted by thejeff View Post
Why would early game be rougher? He's talking about using heavy infantry with no mages. I suppose very early you'd have trouble getting 80 of them together, but other than that what difference would it make.

In general, I agree. In fact, late game they're an opportunity: Charm/Hellbind Heart. Relatively nice units, even if you're not allowed to copy the orders.
this. unless the event happens in the early game, it is usually better to leave them alone until you can convert them to your cause. Enslave Mind will also work, although I'm pretty sure they'll lose their unique orders as regular troops, and even after you GoR them.
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