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Old September 29th, 2010, 08:18 AM
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Default Re: Time travel s/f mod (need help).

There was a futuristic OOB mod made for SPMBT in 2002. I've never installed it, but I'll attach it to this post.

This is what the text notes say:


Steel Panthers MBT Traveller 2300 OOB

The OOB is based on weapons from the role playing game Traveller 2300. T2300 is a "future history" RPG where Earth has moved out into the stars. Earth is at peace with itself for the most part, but still has military challenges in the far flung reaches of the Galaxy. The dominant power in T2300 was France, with China and North America coming in second and third. Although set in the late 22nd Century, the designers did not envision huge technological advances over the next several hundred years. Much of current early 21st Century technology is still in use. The major advances are plasma weapons, laser weapons, and gaus weapons.

Laser Weapons - Laser weapons are what you might imagine. Energy is tranformed into a focus beam of light whith sufficient power to cause damage and death. The laser beam is not a solid beam, but rather a one onehundredth second pulse of energy at 30 to 50 megawatts, depending on the weapon. The destruction and lethality is caused by the rapid change in extreme temperature on the surface of the target.

Plasma weapons - A hydrogen fuel pellet is super heated to the plasma state and then launched down a laser beam to the target. The tennel of heated air created by the laser pulse helps to keep the plasma bolt from dissipating before it reaches its target. The current PGMP in the OOB fires a 20 megawatt bolt.

Most of the rest of the weapons used are self-explanatory.
Gaus weapon - Gaus weapons fire a high density metal "needle" down a barrel using magnetic pulses. Because the "needle" does not touch the barrel, there is almost no friction, which allows for very high velocity. The FAM-90 fires a 4.5mm x 20mm flechette at 1600 meters per second. Gaus weapons are very low noise, and have no muzzle flash, therefore making such troops hard to locate.

Although I've tried to cover all of the bases, there is still some minor work to be done. Some of the unit costs probably need tweaking, and at least one unit, the Strat Bomber, is experimental. I'm trying to develop a bomber that can't be shot down (because in actuality, it would be at 30,000 ft, and thus out of range of any of the game SAMs), but as it stands, it has a much increased survivability. Most SAMs can't touch the A/C. Any suggestions or comments regarding this OOB are welcome.

Jeff Ashman





Cross
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File Type: zip SPT2300.zip (8.1 KB, 159 views)
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