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September 30th, 2010, 02:47 PM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
Thanks: 0
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
@wraithlord
I'm pretty sure that I am not a complete newb. I've been playing for more than three years, and I played DomII before that. I haven't won a non-duel game yet, except as an ally, but I think I qualify as a vet
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Ask not for whom the bell tolls, it tolls for thee.
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September 30th, 2010, 05:04 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
BigandScary, thanks for answering that ever awkward Q. I signed you up
All, re. not marking VPs. OK, they will not be marked. Each player will have to keep tabs on how many capitals he controls. Each capital is worth one VP and the first player to control enough to meet the winning condition wins.
re. magic sites, I see no reason not to take the MA default.
Pjoo, given the capital VP conditions, extreme difference in experience levels is even more unbalancing. Perhaps I'll aim for my next game to be open for all and learn from experience how it ends up.
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September 30th, 2010, 06:28 PM
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Corporal
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Join Date: Aug 2007
Location: Gettysburg, PA
Posts: 184
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
No problem. When I leave on my extended sabbaticals people forget I'm here.
__________________
Ask not for whom the bell tolls, it tolls for thee.
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October 3rd, 2010, 02:15 PM
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First Lieutenant
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Join Date: Jun 2006
Location: Sacramento, CA
Posts: 729
Thanks: 66
Thanked 6 Times in 6 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
Quote:
Originally Posted by WraithLord
All, re. not marking VPs. OK, they will not be marked. Each player will have to keep tabs on how many capitals he controls. Each capital is worth one VP and the first player to control enough to meet the winning condition wins.
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I think we should add that the caps have to held for "x" turns (maybe 3?) before the winning condition is met.
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Power is an illusion...
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October 3rd, 2010, 04:02 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
Do you mean each VP separately or start countdown once last VP to meet victory condition is taken?- Was this system tried before?
I'm not looking to reinvent the wheel here, rather look for a formula that's known to work.
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October 3rd, 2010, 04:04 PM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
Slobby, can yoy plz explain what you meant by "The honor system on the vps worked fine as well"?
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October 4th, 2010, 08:06 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
Quote:
Originally Posted by WraithLord
Slobby, can yoy plz explain what you meant by "The honor system on the vps worked fine as well"?
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If I recall correctly in Beer you needed X amount of VPs (caps) for Y amount of turns. The check was that once a player got the VPs necessary they would then make back ups of the turns fulfilling the Y requirement.
Then we had those turns sent to someone independant to review.
No issues.
Oh and I'm not listed in the opening post I was serious about playing Agartha in this game! 
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October 5th, 2010, 03:06 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
Posts: 3,465
Thanks: 511
Thanked 162 Times in 86 Posts
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Re: GotM: Gardens of the Moon, vets, busy MA game [signup+discuss]
OP updated.
2nd call to those sitting on the fence. Tomorrow I'll be closing the players list.
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