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October 2nd, 2010, 10:47 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Hellpower. What the hell?
Quote:
Originally Posted by chrispedersen
I've reported this previously. I was able to make the spell work more reliably by modding it to 1 blood slave, but then its too powerful.
Undead got no benefit from the spell in several tests, nor did the casting always transfer to slave mages.
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Yeah, I left a remark about this spell, and another blood spell (blood burst = b1, uses 2 slaves), At the CBM thread. I suggest making it B2, and use 2 slaves. Nice tradeoff, and it allows your b2 mages to cast b4 spells. (Bloodletting, comes to mind, also takes away your fatigue. Harm (b3) is also nice, as the AOF/dam increases with higher blood. And casting hellbound at B4 gives a penetration boost of 1. (each 2 levels above req give one boost).
I haven't tested it in communions, nor on undead. Still a todo.
A few blood mages casting hellpower, and harm using a small communion would be nice artillery. If your mages can stand the horror attacks.
Say you have 4 com slaves, hellpower, that would boost your blood level by 4. And harm does one additional damage with each additional blood level (so 4 more AN dam at -2 resistance). (Don't know about the AOF increase I guess just one additional square).
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October 2nd, 2010, 11:05 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Hellpower. What the hell?
Quote:
Originally Posted by Soyweiser
Quote:
Originally Posted by chrispedersen
I've reported this previously. I was able to make the spell work more reliably by modding it to 1 blood slave, but then its too powerful.
Undead got no benefit from the spell in several tests, nor did the casting always transfer to slave mages.
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Yeah, I left a remark about this spell, and another blood spell (blood burst = b1, uses 2 slaves), At the CBM thread. I suggest making it B2, and use 2 slaves. Nice tradeoff, and it allows your b2 mages to cast b4 spells. (Bloodletting, comes to mind, also takes away your fatigue. Harm (b3) is also nice, as the AOF/dam increases with higher blood. And casting hellbound at B4 gives a penetration boost of 1. (each 2 levels above req give one boost).
I haven't tested it in communions, nor on undead. Still a todo.
A few blood mages casting hellpower, and harm using a small communion would be nice artillery. If your mages can stand the horror attacks.
Say you have 4 com slaves, hellpower, that would boost your blood level by 4. And harm does one additional damage with each additional blood level (so 4 more AN dam at -2 resistance). (Don't know about the AOF increase I guess just one additional square).
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The problem is that many people consider blood magic too powerful. I'm not one of them. But a lot depends on your play style.
Blood has to be harvested, which is very difficult when you are being raided, or when you are in economic difficulty.
Your blood collectors are subject to remote attack.
Additionally, in combat use, your blood slaves are subject to death and battlefield placement. So, things like rain of stones first round can make blood useless.
Also, any attack will make the blood slaves pop out and be lost. So blood magic is extremely susceptible to double taps. Finally, I've never been able to use excess blood slaves to reduce fatigue, boosts levels like you can with gems.
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October 2nd, 2010, 11:22 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Hellpower. What the hell?
Quote:
Originally Posted by chrispedersen
Blood has to be harvested, which is very difficult when you are being raided, or when you are in economic difficulty.
Your blood collectors are subject to remote attack.
Additionally, in combat use, your blood slaves are subject to death and battlefield placement. So, things like rain of stones first round can make blood useless.
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All very true. If you only look at the combats blood is overpowered. But if you look at all the hassle it is to keep your armies stocked with blood slaves it isn't. (having scouts with additional slaves around, protecting these from remote snipe attacks)
And one or to Armageddons totally wipe you out. (Kills blood collectors, destroys potential blood harvest sites, kills your income).
Also you can never ever have enough blood slaves. Want all four demon lords? 600 slaves. The 4 Heliophagi? 444 slaves. Ritual of the five gates? 24 slaves. You are happy if you have slaves to spare in combat. (But it does have the best worthless chaff spell ever, improved cross breeding. 40+ for 12).
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