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Do you own Air Assault Task Force? Write a review and let others know how you like it.
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October 4th, 2010, 08:15 AM
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Private
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Join Date: Sep 2009
Posts: 49
Thanks: 0
Thanked 9 Times in 3 Posts
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Platoons, companies etc.
Hello all.
It may sound like a simple question, but is the company 'marker' just that, a marker or is it a functional unit ? As an example, taking the DMZ Sweep II scenario from Raging Tiger and the US force. Moving the platoons on their own is no problem but obviously this leaves the company 'marker' behind. If I want to move the company 'marker' then that's easy to do but it of course selects the entire company for movement too. I release I could detach a platoon to move it on its own so that solves the problem but if I don't move the company 'marker' will this create problems for command etc. ?
Regards
Stephen Gray
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October 6th, 2010, 11:51 AM
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Brigadier General
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Join Date: Jan 2000
Location: Manhattan, KS, USA
Posts: 1,909
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Thanked 21 Times in 12 Posts
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Re: Platoons, companies etc.
The company marker sits on the company commander, who is a physical unit in the game. And you CAN give orders to the whole company, just as you can to a platoon.
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October 6th, 2010, 12:08 PM
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Private
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Join Date: Sep 2009
Posts: 49
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Thanked 9 Times in 3 Posts
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Re: Platoons, companies etc.
OK, thanks. How do I move the commander without affecting all the other units for example ? i.e I want to move the platoons to their final destination and then move the commander without then affecting the movement orders of the platoons.
SPG
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October 6th, 2010, 12:48 PM
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Corporal
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Join Date: Jan 2007
Location: Denmark
Posts: 169
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Thanked 28 Times in 4 Posts
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Re: Platoons, companies etc.
You will have to detach the platoons that you want to move idependantly.
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October 6th, 2010, 01:40 PM
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Private
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Join Date: Sep 2009
Posts: 49
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Thanked 9 Times in 3 Posts
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Re: Platoons, companies etc.
OK, understood. Getting there !
SPG
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