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October 7th, 2010, 10:47 PM
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Sweden Inf ATGM teams
These seem to carry a diffrent ammo load to most in game.
Most seem to have 2 some 3 rather than the more normal 4 loadout.
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John
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October 8th, 2010, 06:04 AM
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Re: Sweden Inf ATGM teams
Quote:
Originally Posted by Imp
These seem to carry a diffrent ammo load to most in game.
Most seem to have 2 some 3 rather than the more normal 4 loadout.
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There definitely seems to be an anomaly there. We will check that in the winter review.
Andy
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October 8th, 2010, 08:51 AM
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Re: Sweden Inf ATGM teams
Most nation have inf atgm teams that are three men and carry four missles. Swedens teams are generally 2 men with an ammo load of 2 but there is one team with 3 men and three missles and one team is 3 men with four missles.
There are roughly 6 other nation that have some two man teams as well but a quick look suggests all of those have the same 4 ammo load as the three man teams and that's what the review needs to be centred on.
Don
Last edited by DRG; October 8th, 2010 at 09:11 AM..
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October 9th, 2010, 04:46 AM
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Re: Sweden Inf ATGM teams
Quote:
Originally Posted by Imp
...rather than the more normal 4 loadout.
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Originally Obat 066 had inf ATGM teams with crew 4, ammo 4.
It was changed in later updates when many ammo systems, like auto cannons etc were reduced.
Crew 4, ammo 4 is probably closest to the actual organisation while keeping team size, vulnerability etc reasonable in game terms.
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October 9th, 2010, 07:48 AM
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Re: Sweden Inf ATGM teams
As just playing with modern times when ATGMs are common increasing the team to normal 3 (or 4) would make sense.
They come with their own vehicle one each in the OOB & a 3 man team would stop them being able to share all but MRV with a squad, forcing the need for own taxi.
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John
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October 9th, 2010, 02:25 PM
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Re: Sweden Inf ATGM teams
Crew 2, ammo 2 could, however, also be justified.
The ATGM Section (Pansarvärnsrobotgrupp) was normaly a 6 or 7 man section, but in addition to the ATGM launcher it carried a LMG and a Grg (Carl Gustav RR). If one wanted to portray such a formation crew 2, ammo 2 would not be unresonable for the ATGM team IMHO...
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October 9th, 2010, 06:48 PM
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Re: Sweden Inf ATGM teams
Quote:
Originally Posted by wulfir
Crew 2, ammo 2 could, however, also be justified.
The ATGM Section (Pansarvärnsrobotgrupp) was normaly a 6 or 7 man section, but in addition to the ATGM launcher it carried a LMG and a Grg (Carl Gustav RR). If one wanted to portray such a formation crew 2, ammo 2 would not be unresonable for the ATGM team IMHO...
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The Soviets (and clients) have this with sagger teams already - an RPG is carried by the missile team to cover the minimum range of the ATGM. About 4 men AFAIR with 4 missiles and 4 RPG rounds.
2 round ATGM teams are a pain for the human to resupply, and the AI simply wont. One major reason for the ~4 round ATGM load 'standard'.
Your formation could be done with a formation consisting of a standard load 4 round ATGM team, paired with a 3-4 man size 0 security team equipped with LMG and a MAW.
Andy
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October 9th, 2010, 07:43 PM
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Re: Sweden Inf ATGM teams
Quote:
Originally Posted by Mobhack
Your formation could be done with a formation consisting of a standard load 4 round ATGM team, paired with a 3-4 man size 0 security team equipped with LMG and a MAW.
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True, I suppose, unless a size 0 unit with both LAW and MAW weapon slots is deemed too strong...?
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October 9th, 2010, 11:07 PM
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Re: Sweden Inf ATGM teams
Not sure if applies but W Germany uses 6 man ATGM squads in Marder/Puma formations, size 1 3 ammo for ATGM if I remember correctly.
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John
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October 9th, 2010, 11:16 PM
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Re: Sweden Inf ATGM teams
Quote:
Originally Posted by Imp
Not sure if applies but W Germany uses 6 man ATGM squads in Marder/Puma formations, size 1 3 ammo for ATGM if I remember correctly.
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Those are pzgr mech inf with a MILAN, not inf-AT.
There is no particular reason to have MAW or ATGM as separate teams as non slot 1 weapons if the OOB designer does not want to do it that way. (Inf SAM not in a proper team can be a problem with e.g. EW (they must have 0, which is fine for people untrained with SAM I think) and not reaction firing if not a proper inf-SAM element - default max range is the slot 1 rifle.)
Andy
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