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  #1  
Old October 13th, 2010, 11:05 AM
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Gregstrom Gregstrom is offline
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Default Re: Climate

In cold 3, heat 3 units fatigue out no faster than cold 2 units. Cold resistance is what makes the difference, rather than a unit's native temperature.

2 factors affected by climate have yet to be mentioned, I think. Cold-blooded units get an encumbrance penalty anywhere the temperature scale is cold, and this penalty cannot be negated by giving the unit CR. Also, pretty obviously, Cold Power/Heat Power get affected by climate.
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Old October 14th, 2010, 09:20 AM

SsSam SsSam is offline
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Default Re: Climate

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Originally Posted by Gregstrom View Post
In cold 3, heat 3 units fatigue out no faster than cold 2 units. Cold resistance is what makes the difference, rather than a unit's native temperature.
By implication this would lead to Caelum wanting a province to go cold 3 because they have cold resistant troops and abysinia does not.

So no matter what Caleum's dominion scales were, it could be to his benifit to cast Wolven Winter to get the climate of a province to Cold3 because his Blizard Warriors with cold resistance would fatigue less rapidly than Abysinian troops?
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Old October 14th, 2010, 10:13 AM

Bananadine Bananadine is offline
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Default Re: Climate

Wow, three years with this game and I somehow never knew--you really can cast, say, Cold Resistance in a very cold province, and the mage's encumbrance will drop by a couple of points, right there in the middle of the battle!

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So no matter what Caleum's dominion scales were, it could be to his benifit to cast Wolven Winter to get the climate of a province to Cold3 because his Blizard Warriors with cold resistance would fatigue less rapidly than Abysinian troops?
Maybe not much to his benefit--even a slowly freezing Abysian is a tough fighter. But yeah, seems like it could be.
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Old October 14th, 2010, 10:27 AM
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Soyweiser Soyweiser is offline
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Default Re: Climate

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Originally Posted by Bananadine View Post
Maybe not much to his benefit--even a slowly freezing Abysian is a tough fighter. But yeah, seems like it could be.
Not that tough, Iirc each 10 points of fatigue decrease the defense by 1. In a cold 3 province almost all the EA Abysia units have at least enc 8 for example. So each round of combat reduces their defense by 1. And after 3 rounds (above 30 fat) the units are prone to critical hits, halving their large protection value to normal unit levels.

Wierd... In a EA Abysia test game, cold 3 didn't reduce the Heat Aura. (Or it didn't reduce the number after the Heat aura, I think the combat effect was reduced). My heat 3 unit only produced 2 squares of heat aura. (One on the guy himself, and one next to it). I don't know if Heat 1 only affects the base square or one additional square. And I don't have the time to test it all intensively.
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