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July 8th, 2002, 08:19 PM
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Second Lieutenant
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Join Date: Oct 2001
Location: California
Posts: 521
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Starting Resources
out of curriosity do you get 100k intel points (that could be stored in a bunch of lvl 1) for posterity?
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Come join the forces of democracy and fight for independence from Totalitarianism, Dictatorships, Emperors and Empresses, Oligarchys and Fundamentalists at SE4 by Committee
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July 9th, 2002, 09:27 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
Thanks: 13
Thanked 9 Times in 8 Posts
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Re: Starting Resources
Quote:
out of curriosity do you get 100k intel points (that could be stored in a bunch of lvl 1) for posterity?
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No, it's 100k of each of the three resources, and 100k research points. The latter also have to be spent on the first turn, or they're all lost.
Suggestion for SE V: have separate settings for starting resources and research points.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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July 10th, 2002, 08:32 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
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Thanked 12 Times in 10 Posts
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Re: Starting Resources
You cannot start Intelligence Projects until you meet another empire, no matter how many you generate.
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July 10th, 2002, 12:01 PM
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Lieutenant Colonel
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Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
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Re: Starting Resources
You DO get bonus Intel points on your first turn. But Unless another empire starts in-system with you, you can't use them. As was pointed out, you must be in contact with another race to run any intel project. That includes counter-intel.
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