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October 16th, 2010, 09:53 PM
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Private
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Join Date: Sep 2010
Posts: 28
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I got Saturday and Sunday mixed up, better be more careful.
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October 17th, 2010, 01:17 PM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Also, I'm back. (And need a new keyboard I think. Somehow a little bit of energy drink went into the keyboard and now a lot of keys behave very strange... typing is still possible. But I have no usable tab key). Also, the crystal ball extension on my keyboard has exploded... anybody know anything about that?
I already did my turn last night. And dropped into a coma after that.
Edit: and somebody has the luckiest pretender ever. I should have attacked that one. Especially now that the pretender's support army has moved away. (You know who you are).
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October 17th, 2010, 06:37 PM
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Corporal
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Join Date: Sep 2010
Posts: 71
Thanks: 0
Thanked 12 Times in 5 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
"May it be known far and wide that on this day, the dawn of Winter in the Third Year of the New Age, Abysia's cathedral of sin at Urd has been reduced to rubble, along with the false idol worshiped there. The infernal spirit Kai'Ckul has been banished to the burning hells from whence it came, and the blood of its hapless worshipers simmers across the countryside.
Let this be a lesson to all would-be apostates of the world: Marignon has eyes in all places, and consorting with diabolical forces will not be tolerated under our righteous and glorious rule."
--Sjohara, Will of the Eternal Flame
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October 19th, 2010, 06:42 PM
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Private
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Join Date: Sep 2010
Posts: 28
Thanks: 1
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Is anyone making hammers? Also looking for someone who can make shields of gleaming gold.
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October 20th, 2010, 10:25 AM
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Colonel
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Join Date: Nov 2008
Posts: 1,735
Thanks: 272
Thanked 120 Times in 93 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I'm making hammers. Only my pretender can make them. So I'll still ask 15 egems a pop.
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October 20th, 2010, 11:40 AM
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Second Lieutenant
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Join Date: Apr 2010
Posts: 415
Thanks: 13
Thanked 3 Times in 3 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
I'm also capable of making hammers.
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October 20th, 2010, 02:23 PM
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Private
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Join Date: Sep 2010
Posts: 37
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: Boot Camp - Newbie intro to Dominions MP - Running
Teh Learning Channel
"Let's Learn about water magic with our hydromancers! Lets give one of them a chance to speak!"
"So, umm, as you know, hydromancy in C'tis is pretty new, as it had been previously banned. However, now we have been given blessing by our beloved mr. Sphinx, and are making great leaps forward in the research of Hydromancy.
We had this problem of, well, holding the water gems. Due to their property of producing water all the time, they made the floors wet, or if carried, the clothes. It was infact the reason why the water magic was banned, the mages carrying the gems always looked like they had peed in their pants, and that reduced morale of our forces. But we have now solved this problem. We use buckets.
As you know, anything that can hold over 5 liters of water is a bucket and bucket can also hold other buckets. As buckets are used to hold water, and also other buckets, and water gems are used to hold water, water gems are buckets. Well, ctually, technically if they hold under 5 liters of water, they are cans, but most of them are ancient and have produced far more than that. Anyways, we only use bucket-grade gems, and while not all the synthetic water gems might be buckets, they produce water at constant rate, so eventually they'll mature into buckets.
But, as the water gems are buckets, and buckets are used to hold other buckets, water gems are carried in buckets. This is not everything though! As water gems are buckets, buckets are also water gems. Mathematic formula for that would be:
Water Gems = Buckets <=> Buckets = Water Gems
For those who do not understand the practical usage for such find, let me explain. Our mages can carry buckets full of water gems into battle in compact form, as they can also use the bucket, being a water gems, for their magics after they have used all the gems in the bucket! The testing hasn't begun yet, but our mages think this will give us an edge on the battlefield."
"This find is potentially so revolutionary that Hycromancy will actually be known as Bucketmancy!", another of them adds.
"Thanks to the Hydromancers' Guild for today's episode of Let's Learn! We have truly been enlighetend about the mysteries of bucketmancy!"
There are still some problems with usage of buckets, most notably tapping into water gem inside a bucket while casting acid rain deals serious damage to the bucket. Also, there seems to be a bloodthirsty seal on the loose, attacking anyone holding a teal bucket. But these issues are being taken care off! If you have any questions about today's show, please send a message in a bottle to message box 347 at 33101 Tampere.
Inspired by my talk with Executor about certain "math problem" involving buckets, hidden variables, protecting ma buckets, and other amusing things making probably about as much sense as this Let's Learn!
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