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Old July 9th, 2002, 08:35 PM
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Default Re: Starting a new MOD ...

Quote:
Originally posted by Deathstalker:
If you want some ideas you are welcome to take a look at my 'D-Mod'. The gold Version is available in the downloads section. I had organic engines that regenerated and crystalline engines that acted as solar collectors. Tonnes of different hull sizes (including the much loved Hermes Attack Destroyer). I never did get around to making crystalline/organic hulls but they are easy to modd. (just time consuming).
Actually, I have your mod (for v1.49) installed in my second SE4 directory (the one I'm using for trying out new mods; the other stays "pristine" -just- in case 8), and I -like- some of the ideas I saw in there the time I ran through it (the use of "weapon mount" enhancements to allow for miniaturised or hardened components, and so on).

I especially loved miniaturised organic armor, hehehe. Starbases with 60x (min)Organic Armor ... 1800hp per round regenerated; who needs shields with that? But I'm not sure the use of Gatling mounts, the damage level is positively puny ... plus with 200-ish of them a single ship takes forever to finish firing at it's target, lol.

I won't actually start coding the mod for a while yet; got to get room in the budget for buying SE4 Gold first (using a borrowed copy of 1.49 atm), so I can make sure it's compatible, etc, etc.
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