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  #1  
Old November 5th, 2010, 03:21 PM
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Ragnars Wolves Ragnars Wolves is offline
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Default Re: SharpAxe (for newbish players)- running

I would say with the start I got that I would have to be against that.

There are other ways to keep going rather than at the first sign of trouble throw our hands in the air and say screw it, let us start over.

What I see is this...

I have my turn set at 15 at the start (not the end of the turn) I am not at war with anyone and other than a few building ajustments (barring a really bad event)I can live with 1 turn that acts like a stale...in fact money and gems still pile up so it isn't THAT bad.

Is there anyone who has a really traumatic turn that can't be helped by a new turn?

It sounds like GW has found the password and Zultor along with Stagger Lee is ready to roll so lets make the best of it and continue.

Even if Lanka has to continue as AI, it is no different than any other game that this happens too. It is not a perfect world and there certainly is never going to be a perfect game. Any of us could have MAJOR family issues (like our friend Calahan) and we would just have to wait or continue depending on the player.

Guys, it is gonna get worse before the game ends...it always does. Those that can stick it out will be the winners and those that can't will try agian, as we never know when Real life will get in the way.

Just my opinion

Last edited by Ragnars Wolves; November 5th, 2010 at 03:39 PM..
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Old November 5th, 2010, 04:05 PM

odeoderok odeoderok is offline
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Default Re: SharpAxe (for newbish players)- running

Hi all,

I have a question concerning the rollback. One of my battles had a different result after the rollback. If I don't send new orders, will my turn be stale, since my commanders are in different provinces etc.
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  #3  
Old November 5th, 2010, 04:13 PM

mockingbird mockingbird is offline
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Default Re: SharpAxe (for newbish players)- running

Hm. I didn't even know that was possible. As for me, the .trn file I was sent after the rollback is identical to the .trn file I originally submitted for turn 15.
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  #4  
Old November 5th, 2010, 04:26 PM
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GrudgeBringer GrudgeBringer is offline
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Default Re: SharpAxe (for newbish players)- running

Are some of you getting starting turns while others are getting where they left off?

Sounds like some have deleted the files and loaded turn 15 that was sent to them...it will NOT be the same as a rollback (from what I understand) but rather as a NEW turn 15. So, unless he rolls it back agian (which I wouldn't unless everyone wanted to), then it looks like Ragnar and anyone else who did that will just have to eat the stale.

Better 1 or 2 guys guy than everyone changing turns I would think (but I am not playing or being affected).
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Old November 5th, 2010, 05:08 PM
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Stagger Lee Stagger Lee is offline
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Default Re: SharpAxe (for newbish players)- running

Nobody is going to stale. If you are looking at a completed, ready to send in turn, please delete the .2h (or move it to some other folder), as it may complicate things down the road. The game builds .2h files on top of existing ones unless there is no existing one, in which case it builds from scratch. There is technically nothing wrong with using the old ones, but should be good form in these cases to cut down on chance conflicts of unit ID #s and such. Llamaserver has your old (previously sent) turns.

Anyone who looked at turn 16 and has a .2h saved for that turn needs to delete it, as that will cause conflicts.

I have tried some variations of sharpaxe and veraticus and will waste no more time with this. Tell me the name of his pretender and I'll try that, but I think you should just move on with the game. Sorry.
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