.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #28  
Old November 8th, 2010, 11:08 AM

ExHeretic ExHeretic is offline
Private
 
Join Date: Nov 2010
Posts: 35
Thanks: 13
Thanked 8 Times in 6 Posts
ExHeretic is on a distinguished road
Default Re: MA T'ien Ch'i - a little of this, a little of that and BAM!

U do have a point there... Defenders first turn makes communions easier to use on the defence. But there is some ways around the problem as attacker. Cheap armor works well on first turn when mages fatigue is still at 0 and there is no chanse for criticals. Using SoG takes gems so if u can make the opponent waste gems before the battle it wont be problem. Two ways i usully use for this... 1 remote attacks like that skeleton raiders spell which name i dont remember right now... 2 Teleportin thug to mess things up before the battle...

One nice counter to communions which my friend used on me on my last game was to use 20 astral 1 mages to magic duel the whole communion to death =P

After that i seriosly started to think about using Baalz type non astral communion
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:03 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.