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November 10th, 2010, 08:24 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: A newbie asks...
PD values vary vastly per nation. A 20 PD is not a bad idea for Abysia, but it's certainly a very bad idea for Machaka for instance.
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November 10th, 2010, 10:56 AM
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Second Lieutenant
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Join Date: Dec 2008
Posts: 539
Thanks: 15
Thanked 43 Times in 34 Posts
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Re: A newbie asks...
Often PDs can be actively detiremental, if the weaker troops in the PD causes your elite troops or thugs to rout.
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November 10th, 2010, 10:57 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: A newbie asks...
Quote:
Originally Posted by JonBrave
Gandalf, do you ever sleep? Are you ever not here? 
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That used to be true, but then they stopped paying me.
Now its more like 1-2 days on, and 2-4 days off depending on health.
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November 12th, 2010, 07:02 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: A newbie asks...
A morale question (I think), if I may...
Is there any benefit for troops to be near their commander in battle? Maybe morale? Otherwise, can I set up, say, some members way up top-left and other members way down bottom-right and their commander elsewhere, and it makes no difference?
On a related note, I noticed Redeyes saying weak PD could cause elite troops to rout. So I'm guessing routing troops cause others to undergo/fail morale checks?
(P.S. What did I just read about "squads of less than 4 members having to undergo special morale checks"?)
Last edited by JonBrave; November 12th, 2010 at 07:26 PM..
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November 12th, 2010, 11:41 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: A newbie asks...
No benefit to troops being near their commanders.
A commander with the Standard ability gives morale bonuses to troops near him, but it doesn't matter if they're in a squad he commands or not. Just if they're in the Standards AoE.
Large amounts of weak PD dying/routing can hit the 75% limit causing the whole army to rout automatically. Except berserkers, etc.
From the manual, 50% overall casualties causes morale checks every turn from then on.
Normally a squad only checks morale if they take "heavy losses", a squad under 5 members check morale if they take any damage.
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November 13th, 2010, 04:23 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: A newbie asks...
A very quick question: I am about to start my third game. I thought I'd go for "Dawn of Dominions", and pick an "average" difficulty nation.
Is the intention from the description that I have to click through to create 11 AI opponents (1 for each nation) and then I play the 12th nation I select (I'll have to write down the names of the "average" ones to remember  )? Is that what the map is intended for? (Thought it would be pre-saved like that if that was the idea, a bit confused  )
Thanks...
(Oh, and BTW, does that "star-symbol" against only that one game signify anything?)
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November 13th, 2010, 05:02 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: A newbie asks...
Just pick your nation, then add 11 random AI opponents. It'll pick the right ones. (At least it has for me.) When you go to select nations you'll see that all the others are grayed out.
I believe that's why it has the star.
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November 13th, 2010, 05:11 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: A newbie asks...
Oooohhh, good idea, thank you! I shall do that. So the map is indeed intended for 12 players, I wouldn't have realised that if I hadn't read the description!
Umm, any recommendation for which of the four "average" nations I should try? Have played my first two games with human-type units and fire magic, looking for a change (but I don't want to go near blood yet  )...
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December 5th, 2010, 05:31 PM
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Second Lieutenant
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Join Date: Aug 2010
Posts: 546
Thanks: 100
Thanked 10 Times in 8 Posts
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Re: A newbie asks...
A few more questions/observsations (all SP):
- I don't really see the point of forging much? The majority of my commanders happily don't have any orders: I don't want them killed for the troop rout, so I'm not going to fight with them. The occasionaly definsive thing, but that's it.
- As I understand it, each fort takes from adjacent land; if my forts overlap I am actually losing a bit? So I don't build many forts.
- In current game, I think I am beating AI because of the PD I build as I go. What is the maximum PD the AI ("normal") would build? Should I limit myself to same cap?
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December 5th, 2010, 09:42 PM
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Second Lieutenant
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Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
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Re: A newbie asks...
Quote:
Originally Posted by JonBrave
As I understand it, each fort takes from adjacent land; if my forts overlap I am actually losing a bit? So I don't build many forts.
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Each fort uses 100% of the production of the province it is in, and some percent of surrounding provinces. If an adjacent province shows a production of zero, surrounding forts have fully used it. Otherwise, there's still benefit to building a fort there, even though it is a sub-optimal use of gold.
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