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  #1  
Old November 16th, 2010, 04:42 PM

FangoWolf FangoWolf is offline
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Default Re: Mordar Balance

I wasn't sure if people were using real names, some games are particular about that stuff. Yes I have to work on the descriptions/ background and a few of the sprites need to be replaced. Thanks for the heads up on replacing generic unit names, I will have to rename units. Does the Angmar list have a werewolf unit for Sauron?
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  #2  
Old November 17th, 2010, 11:58 AM
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Soyweiser Soyweiser is offline
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Default Re: Mordar Balance

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Originally Posted by FangoWolf View Post
I wasn't sure if people were using real names, some games are particular about that stuff.
Just changing one character in a name doesn't matter. Even if you name it Mordeur, Sourone etc. It will still be a copyright violation. (Unless fair use applies, you are in China etc).

But for mods most people/corps won't care. Just don't try to make money out of it.
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  #3  
Old November 18th, 2010, 04:40 AM
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Default Re: Mordar Balance

I think it would help the mod PR if you were to put a thumbnails image of all the units/commanders/summons.

The mod sounds fascinating. I wonder if there were similar (as in LoTR based) dom mods made before. So as to a allow a full LoTR themed MP game - yummi.
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Old November 18th, 2010, 09:00 AM

zegc-ben zegc-ben is offline
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Default Re: Mordar Balance

I have taken a look at your mod. It's a great choice of theme and I look forward to see it finished.

Now there are indeed quite a lot of balance issues, which is quite normal if you are new to the game. Please excuse me if the rest of my post seems like I am bashing your work, just assume that everything I don't speak of is fine.

The Sauron pretender : It's probably the one most unbalanced thing about your mod. For 75 points which is not so expensive you get a good early SC chassis (fear on a pretender good is really powerfull) with the new path cost of a rainbow, a good base dominion and a crasy forge bonus. For a comparaison, the prince of death is considered as quite overpowered at a cost of 75 exactly because of the same fear+base dom of 3 combo and he has neither the rainbow potential nor the forge bonus.

The normal orcs troops are currently quite bad, expecially since they dont currently have any shield (but I tink that's an error looking at the sprites) but they should still be playable.
On the other hand the oliphants is badly underpriced. Normal elephants are already efficient enough to be used in MP rush and yours are much cheaper and better (13 morale means they won't rout as easilly, normal MR means they are much harder to deal with and the spears means they are more resilient since they can repel opponents). I haven't really tried the wraith but they seem really too strong, using for exemple MA Vanheim sacred van for a comparaison.

The mage have a terribly poor magical diversity with only fire and earth available and they cost a lot of ressource which is unusual.
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Old November 19th, 2010, 07:43 PM
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Default Re: Mordar Balance

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Originally Posted by WraithLord View Post
I think it would help the mod PR if you were to put a thumbnails image of all the units/commanders/summons.

The mod sounds fascinating. I wonder if there were similar (as in LoTR based) dom mods made before. So as to a allow a full LoTR themed MP game - yummi.
Sure there is. I bumped my Rohan mod so you can find it .
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