.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #14  
Old November 17th, 2010, 07:03 PM

Zogundar Zogundar is offline
Private
 
Join Date: Dec 2007
Posts: 29
Thanks: 1
Thanked 0 Times in 0 Posts
Zogundar is on a distinguished road
Default Re: Remove Curses and Horror Marks?

Tested, didn't work (Although I used numbers instead of names for the latter.)

Example:

Code:
#selectunit 651
#weapon "nothing"
#weapon "nothing"
#weapon "nothing"
#weapon "nothing"
#weapon "nothing"
#weapon "nothing"
#weapon "nothing"
#end

#selectunit 651
#weapon 269
#weapon 63
#weapon 270
#weapon 70
#end
At first I thought the weapon changes worked, but I guess the Horrors were just unlucky/one-shotting their opponents. The Eater of Gods vs. some undead seems to be Horror Marking them just fine.
*edit*
Unless it has a special property where things that hit it get Horror Marked. I saw a command for that in the modding manual, but the database didn't mention any units that actually had such a property.
*edit2*
I think that's exactly what's happening. How do I get rid of THAT?
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:14 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.