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Originally Posted by Soyweiser
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I appreciate it. I feel like I ran across this wiki (or something like it) a while back, but then forgot about it.
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Originally Posted by Gandalf Parker
Ahh memories. Text based games are great. I guess it makes sense that we here, who continually have to defend Dom3 "game over graphics", would also have a text game contingent.
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The thing that I like about the Dominions games is the same thing I like about roguelikes. The unpredictability of these games, and all the good and bad baggage that comes with that, give me the same feeling as when I opened presents on Christmas morning as a child. There is a sense of mystery and adventure to these games that remains, even after years of playing the same game over and over.
The games are straight forward enough. Dom3: build armies, use magic, conquer the world. Roguelikes: get a dude to kill monsters and gather loot. But the simplicity belies a depth and re-playability potential that simply can't be found in most modern games that focus on flashy graphics or gimmick game play.
Will my n00b character find a Ultimate Dragon Sword of Destruction and slaughter everything he finds for the rest of the game? Will my demigod character get bitten by a low level rat, catch a disease and die? Or will I play through the game again after a year long layoff, expecting a fun jog down nostalgia lane, and ultimately find a feature I never knew existed that will add new life to an old friend?
Games like these simply beckon to the adventurer hidden in each of us.