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Old November 25th, 2010, 10:26 PM
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Beachinnole Beachinnole is offline
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Default Re: Early Observations/Thoughts

Another thing I thought of, what is the time step between turns? Isn't it weird that a Carrier, SSBN, Cruiser, and Destroyer all build in the same amount of time? Shouldn't there be a delay before some of these units come online? What does it take 3 to 4 years to build out and commision a carrier? Of course its supposed to be a simple game, but might been neat if there were varying complexity levels that allowed for build times, and better conbat modifiers. I guess I'm just saying it has potential to be more with some future mods. It could be a simple game, and maybe a moderate complexity game with high replay value. Up to the developers of course, but still fun.
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Old November 25th, 2010, 11:13 PM

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Default Re: Early Observations/Thoughts

I am with you all of the way. A game like this has so much potential, it is exciting to think of the endless possibilities. I think they hit the nail on the head with the concept of mixing Axis and Allies, and Risk, with Empire Deluxe. Empire Deluxe had the "turns to complete" for different unit types and a modifier for cities that were damaged. In longer games it got tedious as all get out. I like the simplicity of this game, but like you- I am excited and want to make it perfect for my tastes.
As for the time step between turns, I noticed a calendar up in the top left corner. My eyes are going bad and couldn't read it real well, but it looked like the years were clicking by when I played that 9 hour game yesterday.
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