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December 1st, 2010, 12:31 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [6 slots open]
Man, You make your game ANY way you want it...It is YOUR game and if someone doesn't like the way you set it up, they can play somewhere else.
I made a game one time that I said no one could go in or cross water for any reason, and then used a map with a BUNCH of water. Everyone screamed and yelled and when it was all over....
The ones that wanted to play did and we had a pretty good game, because the guys that played WANTED to.
Don't be intimidated, but do listen to guys that are actually going to join your game, but keep to your original idea. If no one joins, then that tells you maybe your idea wasn't that good at that time.
C'mon guys, give the new guy a break 
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December 1st, 2010, 01:55 AM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [6 slots open]
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Originally Posted by GrudgeBringer
Man, You make your game ANY way you want it...It is YOUR game and if someone doesn't like the way you set it up, they can play somewhere else.
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This man is speaking the truth, as much as it pains me to admit it.
Though, a few pointers. Ulm is not overpowered. Not in any era. Not with any currently existing widespread-usage mod. Indes 7 is fine. 2 starting provs is fine. CBM 1.6 over 1.7 because of ulm is not. "honor system" of limiting items is not - you could just as well make them unique with a small mod and it'd be much more easy. Elephant rushes are not overpowered, especially with CBM.
Also, it's the general rule of the internet: "Bash the newbie who is/seems to be clueless about thing x". It's not like dominions would be an exception. Only place I know that is friendly to the newbies is the dom irc channel, and that's when Sombre and Jurri are either drunk or absent.
There. Constructive criticism. Now then.
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Are all recruitment threads hilarious?
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Some. Not all. This one was.
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Or maybe just the ones that vary from standard settings?
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No.
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Or maybe just the ones that vary from standard settings and are posted by a new player?
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No, vets can be idiots too. I'm sure you've noticed some around.
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Yes, that sounds about like the kind of target you'd aim for. But hey, we do agree your replies are meaningless.
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Yes.
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The amusing thing about JuffosQuitti is the synchronized posts.
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Must be the mentality. We've both grown up on the harsh grounds of DEM INTERNETS.
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December 1st, 2010, 04:17 AM
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Second Lieutenant
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Join Date: Oct 2010
Posts: 450
Thanks: 28
Thanked 11 Times in 9 Posts
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [6 slots open]
Since I didn't get into late play in MP by myself, I cant really argue if or if not CBM is more Newbie friendly.
(I sub for Abysia in an CBM 1.6, but didn't get there by myself.)
But you are reinforcing my argument actually ;-)
Without late MP-Game experience, how should Newbies know that its to much micro for them?
And to be honest, Clams and Hammers aren't to much micro for me in SP.
As for the Balance, my understanding of CMB is, that CBMis not trying to Balance the game, but to make underused 'things' more attractive. (not the same - and while I didn't took a deep look into CBM, I'll take the easy way and belief Frank Trollman and His arguments when he says "not balanced")
As to your last point.
How does it not fundamentally change the game?
If it took a nation out. I would'nt notice it, as long as it was not exactly the nation I wanted to play.
But the changes from CMB all over the place?
Where I have to learn the game from the beginning again?
(Might not be the case. Newbie speaking here. But thats the impression I get.)
I'll stop derailing you thread now, but you now at least know why I didn't sign up.
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December 1st, 2010, 07:58 PM
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Captain
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Join Date: Aug 2008
Location: Finland
Posts: 827
Thanks: 23
Thanked 27 Times in 27 Posts
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Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [6 slots open]
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Originally Posted by Korwin
And to be honest, Clams and Hammers aren't to much micro for me in SP.
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Just to jump into the bandwagon once again - if this is the case, you are not using them correctly. Or then you like micromanagement over everything else.
Good luck with this game, thugs seemed to win this round again!
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