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January 3rd, 2001, 01:30 AM
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Private
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Re: When will SEIV be playable?
quote: Originally posted by jowe01:
Ben, as you expressed yourself rather forcefully, do you as an AI programmer think that SE4 is just too complex to have a decent non-cheating (or little-cheating) AI, as it has been stated on this board before ?[/b]
They've put a lot of work into getting the AI as far as it is, and to make it controlable through the data files. (Very good design on their part btw.)
My opinion is that it just needs more bug fixing, tuning, and polishing. If some more of this work is done I think the AI can be as good as in most any strategy game.
It would be nice to see the publisher (SG) put some effort into coordinating the efforts that some of the people here are putting in to this. It is hard for MM to deal with this kind of stuff and work on the actual bug fixes too.
The number of people that want to actually develop and tweak on the AI files is tiny. The number of people that would find these very useful is huge (being about as big as the number of people playing the game.)
Ben Polk
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January 3rd, 2001, 01:36 AM
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Private
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Re: When will SEIV be playable?
quote: Originally posted by sogard:
Try play SPACE EMPIRES IV (SE4) hotseat.
To each their own, but I will never play SE4 hotseat or in any other multiplayer form. I think the number of people that will play a 20+ hour strategy game at all is a small fraction of the people that will play single player.
That's not to say they shouldn't support it, or that people that enjoy MP shouldn't play that way. Just that it isn't a substitute for the single player game.
Ben Polk
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January 3rd, 2001, 02:43 AM
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Private
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Re: When will SEIV be playable?
well...mm said they are doing the TCP IP
i dont mind playing myself in single player but only to get better grip of game before playing others..my point in anygame is to find those few dedicated players..3-4 in medium universe..
i never would want to play an AI forever..there is not the technology to
make an AI react with human intellect yet..but the game will be used as Interface between humans to duke it out..now this game hs that potential. so once they bring out the TCP IP..ill sit down play 5-8 hours on a weekend and save game..and meet back up with others and play it on..till finished...
its a great game...but once the TCP IP is up and working...im sure there will be many others who like a good long game and play it out.
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Waves his Red flag
Socialist
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Waves his Red flag
Socialist
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January 3rd, 2001, 02:53 AM
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Lieutenant General
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Join Date: Dec 2000
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Re: When will SEIV be playable?
quote: Originally posted by Socialist:
i dont mind playing myself in single player but only to get better grip of game before playing others..my point in anygame is to find those few dedicated players..3-4 in medium universe..
man, you tell em, all those single players out there must be anti-Socialists  . sorry. had to, please dont ban me from the board. no, really.
I agree totally, I play single player to test out stratigies, MP is where the challenge is at, no matter what game you are playing. SP is good for quickie games, and role playing games, but thats about all anymore. man, i used to play Alpha Centauri for 8-12 hours straight on the TCP/IP marathon. it would be nice to be able to port the same saved game between hotseat, PBEM, and tcp/ip. I started a hotseat game and it would be nice to finish it over email. and I would sure like to be able to port my current PBEM game to IP when its available (and no jokes about email really being over IP).
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(with apologies to H.P.L.)
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January 3rd, 2001, 03:07 AM
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Corporal
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Join Date: Jan 2001
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Re: When will SEIV be playable?
I Think that SEIV is a very good game. I agree that the AI need work. But take it from a programmer writing even a dumb AI take a lot of man hours. And if when you got to the point where it moves with some rhyme and reason it is easy to fool it.
But on anothor note I am been playing it and there are two things about the game that keep me hooked
First there is the game itself. Outsmarting the AI is only part of it. Internaly maninging and expanding my empire is a bLast.
Second SEIV is easy to modify. You can spend a lot of time just making new compnets and races.
So to those of you who don't have it yet, go get it. It is a bLast. Even if MM doesn't making anymore changes it will still be fun.
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January 3rd, 2001, 03:19 AM
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Shrapnel Fanatic
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Re: When will SEIV be playable?
You know, I have to disagree with you here. I think SE IV, espeically with Mesphisto's mod, is quite playable. In fact, I am in a game right now where the AI is kicking my tail all over the place.
MM has said that SEIV is an ongoing project that they will stay with and improve as time goes on. They will, and they have made some awsome improvements to the game since its release.
No to offend you benp, but if you dislike the game, might I suggest Reach For The Stars as an alternative to SEIV. After playing that game for a day or so, you will love SEIV.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 3rd, 2001, 04:07 AM
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Major
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Re: When will SEIV be playable?
We can expect that the AI will be getting better. Aaron is committed to it (along with a dozen other things, and BTW, hes the only programmer, and its a heck of a lot of work to make a good AI)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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