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January 3rd, 2001, 02:53 AM
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Lieutenant General
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Join Date: Dec 2000
Location: california
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Re: When will SEIV be playable?
quote: Originally posted by Socialist:
i dont mind playing myself in single player but only to get better grip of game before playing others..my point in anygame is to find those few dedicated players..3-4 in medium universe..
man, you tell em, all those single players out there must be anti-Socialists  . sorry. had to, please dont ban me from the board. no, really.
I agree totally, I play single player to test out stratigies, MP is where the challenge is at, no matter what game you are playing. SP is good for quickie games, and role playing games, but thats about all anymore. man, i used to play Alpha Centauri for 8-12 hours straight on the TCP/IP marathon. it would be nice to be able to port the same saved game between hotseat, PBEM, and tcp/ip. I started a hotseat game and it would be nice to finish it over email. and I would sure like to be able to port my current PBEM game to IP when its available (and no jokes about email really being over IP).
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...the green, sticky spawn of the stars
(with apologies to H.P.L.)
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January 3rd, 2001, 03:07 AM
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Corporal
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Join Date: Jan 2001
Location: effingham, Il 62401
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Re: When will SEIV be playable?
I Think that SEIV is a very good game. I agree that the AI need work. But take it from a programmer writing even a dumb AI take a lot of man hours. And if when you got to the point where it moves with some rhyme and reason it is easy to fool it.
But on anothor note I am been playing it and there are two things about the game that keep me hooked
First there is the game itself. Outsmarting the AI is only part of it. Internaly maninging and expanding my empire is a bLast.
Second SEIV is easy to modify. You can spend a lot of time just making new compnets and races.
So to those of you who don't have it yet, go get it. It is a bLast. Even if MM doesn't making anymore changes it will still be fun.
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January 3rd, 2001, 03:19 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: When will SEIV be playable?
You know, I have to disagree with you here. I think SE IV, espeically with Mesphisto's mod, is quite playable. In fact, I am in a game right now where the AI is kicking my tail all over the place.
MM has said that SEIV is an ongoing project that they will stay with and improve as time goes on. They will, and they have made some awsome improvements to the game since its release.
No to offend you benp, but if you dislike the game, might I suggest Reach For The Stars as an alternative to SEIV. After playing that game for a day or so, you will love SEIV.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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January 3rd, 2001, 04:07 AM
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Major
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Join Date: Aug 2000
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Re: When will SEIV be playable?
We can expect that the AI will be getting better. Aaron is committed to it (along with a dozen other things, and BTW, hes the only programmer, and its a heck of a lot of work to make a good AI)
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When a cat is dropped, it always lands on its feet, and when toast is dropped, it always lands with the buttered side facing down. I propose to strap buttered toast to the back of a cat. The two will hover, spinning inches above the ground. With a giant buttered cat array, a high-speed monorail could easily link New York with Chicago.
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January 3rd, 2001, 04:26 AM
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Brigadier General
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Join Date: Dec 1999
Location: Lancaster, OH 43130
Posts: 1,997
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Re: When will SEIV be playable?
Well the mods these fine put out are just that mods (even though they are great).
We are putting all of our energy into improving the game without modifications (ie our own game patches).
I wish we were a larger shop and could accomadate your request but just taking care of the odds and ends of business takes up most of our days (and in my case my part time nights  ).
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Sarge is coming...
Richard Arnesen
Director of Covert Ops
Shrapnel Games
http://www.shrapnelgames.com
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Change is inevitable, how you handle change is controllable - J. Strong
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January 3rd, 2001, 04:38 AM
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Private
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Join Date: Nov 2000
Location: KS
Posts: 14
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Re: When will SEIV be playable?
benp: The game is playable already. Is it the best it will ever be? No, and thats the beauty of it. Look at all the other game companies out there that offer little to no support after they release it. MM supported SEIII a *long* time after its release, and from whats been said, they fully intend to support this one in the same manner. I knew the game wasn't complete when I bought it, but its playable, and a hell of alot more stable then some of the other games I've bought these past few months. I bought it in full faith that it was a work in progress and it would be continue to be supported. I'm also sure that features and cool new things will be added periodically, based on player requests and feedback. If you wanted a game that might only recieve a few patches, but never anything significant added, I hate to break it to you, but you bought the wrong game. As for me, I'm happy with it.
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January 3rd, 2001, 04:46 AM
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Private
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Join Date: Dec 2000
Location: China
Posts: 31
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Re: When will SEIV be playable?
hotseat and mp.......
All the games that my friends ever play are quake and mech warrior, they think I'm playing with a spreadsheet ever since I got SE4.
Personally all the time I can find to play is 11pm ~ 2am, after I get home and before bed.. guess would be nice if my gf likes SE4, but she doesn't.
for MP I think real time is still the way to go, it really sucks to wait for ur friend to play out their turns... I'm waiting for cossack: european war to come out for some major MP, SE4 will stay solo for me.
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