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  #31  
Old December 6th, 2010, 09:41 PM

nozshand nozshand is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

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Originally Posted by P3D View Post
Quote:
Originally Posted by nozshand View Post
la agartha

Game is MA
my bad, MA pan then
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  #32  
Old December 7th, 2010, 06:14 PM

dark7element dark7element is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Well, we've got 7 players, as many as I'd asked for originally, but just last night I got a private message from another player interested in joining. This is a big map, so I've decided to go ahead and let them in on the game also. Hopefully this will only delay the beginning of the game by a day or so.
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  #33  
Old December 7th, 2010, 06:44 PM

Ragnelle Ragnelle is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

The last of the Tuatha shall answer the call. Too long have we lived, hidden away in the mists, watching men squander what is rightfully ours. Though our realm shall eventually fade, still we strive to see beyond the impossible.

Be on your guard.

(I am the player - had to bug Caradryan to message you for me. Sorry for the delay! Put me down as MA Eriu please.)
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  #34  
Old December 8th, 2010, 07:14 PM

dark7element dark7element is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

The game has been created. Go ahead and send your pretenders in. Don't forget to enable CBM 1.71 WHILE you're making your pretender, as it affects the creation process.

For Ragnelle and anyone else who might be unfamiliar with the process (I was until recently), email your pretender file to pretenders@llamaserver.net. Make sure 'TorchesInTheNight' is the subject of your email (without the ' ' apostrophes of course).

I would REALLY rather you not password-protect your pretenders, the llamaserver FAQ says that can cause problems. Unless you can somehow hack into another player's email, there's no way you can cheat by examining someone else's turn. It makes it difficult to get a sub when people drop out (and people usually do).

Get your pretenders in, and with luck, we can start soon.
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  #35  
Old December 8th, 2010, 08:07 PM

Corvus Corvus is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Submitted.

Last edited by Corvus; December 8th, 2010 at 08:34 PM..
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  #36  
Old December 8th, 2010, 09:05 PM

Ragnelle Ragnelle is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

Done.
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  #37  
Old December 9th, 2010, 02:01 AM

dark7element dark7element is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

I just thought I should let everyone know that I've changed my mind at the last minute about which nation I want to play. I've read a number of guides and strategies about MA Man and they all agree that it's a very weak nation, possibly even worse than Ulm. I'm not really that good a player, so I can't afford to play a nation that takes an expert to use. I'm changing my nation to Arcoscephale, not a powerhouse by any means but reasonably competitive. If anyone else wants to change nations let me know.
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  #38  
Old December 9th, 2010, 04:00 AM

Corvus Corvus is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

If you were going in to man without any real plan then I could understand that, since you would probably get curb stomped by the first semi-competent opponent you met. But really you should always have a fairly detailed plan going into any game. Long term goals, expansion plans, its pretty important to have at least a rough idea of what you're going to do before you start the game, with any nation.
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  #39  
Old December 9th, 2010, 12:09 PM

dark7element dark7element is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

I did have a plan. I was going to try and rush towards Mother Oak and Gift of Health, while not taking any scales of growth to save points, in order to counteract crone mortality, which is one of Man's biggest weaknesses. I was planning to spam tons of castles and aggressively trade for air gems to summon the air elemental royalty as a SC, to compensate for my crappy national troops. That strategy allowed me to defeat a bunch of AI players set to 'mighty' difficulty. But even against inexperienced players, it probably wouldn't work very well. Arcoscephale has crappy troops also, but at least their mages are good (and don't require massive effort to stop them from dying of old age constantly).
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  #40  
Old December 9th, 2010, 01:55 PM

Ragnelle Ragnelle is offline
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Default Re: Torches in the Night: MA, Newbies (10> mp games) only, CBM 1.7 [full] (PBEM)

[Having MA man would have been an excellent thematic ally/nemesis.

Ah, well. I would hardly call Man weak when we have Ulm and myself on the battlefield. :P]
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