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  #231  
Old December 3rd, 2010, 02:28 PM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

And yes, if your knights had rushed forward you might have won. I was hoping you hadn't changed the orders of the knights yet.

I also hadn't counted on the Zmey's. But I was very lucky with those. They could have really done some damage.
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  #232  
Old December 5th, 2010, 10:11 AM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Hahaa! Forces of the lizardom inflict another crushing defeat on the evil ghost goblins! I really didn't think I'd last over 2 turns!
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  #233  
Old December 5th, 2010, 01:29 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

And well done.

I'm surprised and intensely frustrated that my superior forces backed by flaming archers and a SC were obliterated by a (admittedly large) group of skellie spammers and lizard PD.

Twice.
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  #234  
Old December 5th, 2010, 02:01 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Yeah those flaming arrows would be slighly more useful if used versus anything else than swarms of enlargened dragonflies and solo wolves?

Howl + few swarms + foul vapors = funfunfun

Now if I just had researched serpent's blessing, might've helped a bit... jumping in half way kinda messed up all plans and tactics and strategies and stratagems and tricks and deceptions and flimflams I would've come up with by now... Kinda annoying really, should've really thought about how I could scavenge the situation when I picked up the game instead of just doing something. As you can see, my mobile armies are limited to pretty much only to freespawn and marshmasters, so attacking is pretty nogo.

Looking forward to whacking more of your invasion forces ^^
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  #235  
Old December 5th, 2010, 02:16 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

While a number of my flaming arrow volleys were distracted by your wolves and dragonflies, they killed a lot of your lizards, too. I was quite pleased with the flaming arrows. Your battlefield magic was effective... the foul vapors really started to take a toll.

There will be more invasion forces. I've got nothin' if I don't have chaff to spare. But, live and learn. You're not the only one who can come up with a surprise or two.
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  #236  
Old December 6th, 2010, 01:13 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Quote:
Originally Posted by Groundworm View Post
While a number of my flaming arrow volleys were distracted by your wolves and dragonflies, they killed a lot of your lizards, too. I was quite pleased with the flaming arrows. Your battlefield magic was effective... the foul vapors really started to take a toll.

There will be more invasion forces. I've got nothin' if I don't have chaff to spare. But, live and learn. You're not the only one who can come up with a surprise or two.
Now if only those lizards weren't PD or freespawn...
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  #237  
Old December 7th, 2010, 03:19 PM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

DragonRider,

I'm a bit confused... why doesn't the prophet you liberated from me have any magic levels? I guessed you GoRed him. But where are his magic levels? And is it now stuck in wherewolf form or not?
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  #238  
Old December 8th, 2010, 05:15 PM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

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Originally Posted by Soyweiser View Post
DragonRider,

I'm a bit confused... why doesn't the prophet you liberated from me have any magic levels? I guessed you GoRed him. But where are his magic levels? And is it now stuck in wherewolf form or not?
Good question! I assumed he would keep his magic levels, but he didn't. I can still make him do his shapeshifting thing, but none of his three forms have any magic.

When I first gained control of him, he was in his full animal form for whatever reason, with stealth and mountain travel. Which means either Enslave Mind permanently strips units of their magic, or the prophet's random path was something other than Water or Blood, meaning the -2 path penalty for the animal form put them all at zero, and Gift of Reason took that to be his base magical aptitude rather than his modified paths. Pretty disappointing, really.

Also disappointing: he was given a new random name upon becoming a commander, and since he's already a prophet, I couldn't rename him. I had wanted to call him Brighter than the Sun out of spite. Oh well!

In unrelated news, Zwago the Zmey's Krazy Kokytos Adventure isn't going too well. He was attacked by five Winter Wolves, which would have been trivial to deal with except their stacked chill aura combined with Grip of Winter maxed his fatigue inside of two rounds. Then they very slowly gnawed off one of his heads before getting bored and wandering off after fifty rounds or however long it has to be for that to happen. I wonder if I'll ever see him again.
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  #239  
Old December 9th, 2010, 09:18 PM
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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

Strange. A prophet should at least have H3. So even with the reduction it would be H1.

Also, I think your stealing of my prophet has robbed me of the ability to have one. (Secretly I hope he still spreads my dom But my coder mind thinks that would be really strange).

The naming really sucked. I already wondered why he had such a odd name.
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  #240  
Old December 10th, 2010, 01:36 AM

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Default Re: Boot Camp - Newbie intro to Dominions MP - Running

I really don't like the fact that a single Jotun Skratti, which you can recruit anywhere in huge numbers, with only modest equipment, can kill an (almost) fully-equipped King of Elemental Fire 1v1. Or rather that it WOULD be able to kill a King of Elemental Fire 1v1 if it wasn't shot through the head for 28 damage by the luckiest province defense crossbowman in the history of time.

I also really don't like the fact that Claws of Kokytos has a range of 30. I had missed that little tidbit in my initial look at the spell. Probably due to denial. The hapless barbarians who brought me this information will be remembered fondly. Maybe they'll meet up with Zwago and the four of them will fly out of the depths of Hell together in 2010's feel-good film of the year.

I DO, however, like the fact that like half of my soldiers are gibbering idiots too stupid to move into the province I tell them to, but that they can still completely murder a Skratti that ambushes them while they're scratching their heads and wondering where the hell the fortress is.
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