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  #1  
Old January 4th, 2001, 01:37 AM
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Atrocities Atrocities is offline
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Default Re: When will SEIV be playable?

Man, to think that only one guy is doing all the programing for this game is as amazing as finding new life in the galaxy. That really takes a lot of talent to do, and I am amazed that he does it with such skill.

The AI problem is one that can be tweaked, corrected, and overcome in time. I have confedance in MM and in all you moders out there. Mephistos's Mod made a great addition to the game, and I love it.

(Hum, do you live in CA Mephisto? Perhaps MM could use another programer? Hint Hint)



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  #2  
Old January 4th, 2001, 02:58 AM

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Default Re: When will SEIV be playable?

quote:
Originally posted by Richard:

We are putting all of our energy into improving the game without modifications (ie our own game patches).



Is anyone at SG or MM working on the AI scripts? It doesn't seem like it except in the most cursory way.

My frustration is that you don't seem to realize how badly broken this is. The game is sitting on my shelf until you produce a patch with some races that work as well as Mephesto's. I have a feeling that MM is sneaking new features in instead of cleaning this up. (Like TCP/IP...)

It's been over a month since this game shipped, and the same stupid typos are still there in these scripts, to the point where some third party can come in and create a much better computer player then you have. Does that seem right to you?

I'm glad others are enjoying SEIV as is, but I've played about 10 different "conquor the galaxy" games in the past 10 years (including SE III), and unless one has AI that acts semi-resonably it's not worth playing. (For me.)

Ben Polk

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Old January 4th, 2001, 11:27 AM
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Default Re: When will SEIV be playable?

Sorry, I live in germany.
But I already offered my help.

quote:
Originally posted by Atrocities:
Hum, do you live in CA Mephisto? Perhaps MM could use another programer? Hint Hint



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Old January 4th, 2001, 05:16 PM
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Default Re: When will SEIV be playable?

Actually Ben it has more to do with the size of Aaron's team.

The other problem is Aaron is used to working on his games as a long term project much like Norm Koger and Gary Grigsby did for their games in years past.

I can tell you this though drop him an email with your specific concerns, he is very open to discussion.

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Old January 4th, 2001, 06:46 PM

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Default Re: When will SEIV be playable?

quote:
The other problem is Aaron is used to working on his games as a long term project much like Norm Koger and Gary Grigsby did for their games in years past.


I don't see this as a problem, it's one of the main reasons I bought SE3 and why I was so happy to see SE4 appear. I sincerely wish that more companies treated their products with as much care as Aaron does his. Starcraft is the game it is today because Blizzard was patching it for a year and a half while taking advice from the best players in the world. Aaron does the same and that's exactly why as a lone programmer he can put out such a high-calibre product. He listens, he works hard, and he cares enough to not drop the product and rush off after every new idea that comes along. He'll stay with us as long as we stay with him. You'll never convince me that this is a problem.

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  #6  
Old January 4th, 2001, 07:08 PM
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Default Re: When will SEIV be playable?

Ben,

Since you have examined the AI scripts so well why not send a listing of them to Aaron so that he can fix them for the next patch? I would separate them into "typos" and suggestions so that the typos can be fixed and the rest looked at.


P.S I still have AI's kicking me with high difficulty and High bonus.


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