.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #19  
Old December 13th, 2010, 10:20 PM

krpeters krpeters is offline
Second Lieutenant
 
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
krpeters is on a distinguished road
Default Re: skelliespam

Are you sure you're not making this problem more difficult than it needs to be? In my (admittedly limited) experience, skelespamming is a high fatigue process. After raising a horde of undead, the death mages should stop for a rest. What you need is to have enough damage-dealing ability to mop up his horde and kill his mages before they start up again.

Thugging is exactly the wrong way to go. You want a horde of cheap expendable troops, that, or effective anti-undead spells. Troops with multiple attacks are ideal.

Also, like someone else pointed out, a pile of 40 gold indy preachers are highly effective. Plop temples and recruit them, you don't need to worry about losing mages to make them.
Reply With Quote
 

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:19 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.