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July 11th, 2002, 04:55 AM
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BANNED USER
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Re: PDC Ships head for corners
< making notes >
This all explains a lot.
Thanks folks
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July 11th, 2002, 10:38 AM
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Brigadier General
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Re: PDC Ships head for corners
Quote:
Originally posted by PaladinOfEarth:
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3) Make sure the strategy is not set to "Do Not Fire On Planets"
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Why would you do that? The PD ship might as well help taking the Weapon platforms down. Note that all warships will stop firing at the planet, once the WPs are down and the Troop Transport closes in.
A good weapon for the PD ship is planet napalm, IMHO. Makes sure it gets close to intercept the missiles and has a good punch at the WPs.
and don't forget:
6) Make sure your fleet has the Capture planet strategy.
Rollo
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July 11th, 2002, 12:31 PM
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Re: PDC Ships head for corners
Rollo,
You are correct. I was thinking along the lines of not accidentaly glassing a planet but a WP will take more than a low level weapon can dishout.
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July 11th, 2002, 12:58 PM
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Brigadier General
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Re: PDC Ships head for corners
Gryphin, yes. But as I said, I have never seen a planet accidently glassed, if a troop transport was present and the fleet had the correct orders. As to the size the weapon, planet napalm 3 on large mounts (LC and up) can wipe out the platforms real fast.
Rollo
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July 11th, 2002, 02:04 PM
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Re: PDC Ships head for corners
Oooops,
Um, PaladinOfEarth ,
I'm sorry to be responding to Rollo when addressed to you.
I'm still trying to master Planetary Invasion. I frequently end up with a fleet or ships that will not attack the planet at all.
Can anybody tell me what Stratigic orders will prevent:
My troop ships from attacking an un armed planet
A well armed Frigate from attacking a helpless mine layer
Thanks
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July 11th, 2002, 08:43 PM
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Major
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Re: PDC Ships head for corners
A few words of warning on Planetary Napalm: the ROF is 2, and the maximum range is 2. Which can make a napalm-armed ship vulnerable to weapon platform fire (unless you take out the WP's with the first volley).
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July 11th, 2002, 10:35 PM
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Lieutenant Colonel
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Re: PDC Ships head for corners
Fleet strategy vs. Ship strategy.
Combat is more successful when ships can break fleet orders. Especially when the fleet leader is stopped dead.
Make sure the ship carrying the troops is set to the capture planet strategy. It might help you to set all of your transports to capture planets, just in case you use one for troops.
Be carefull with the quantity of seeker weapons you bring along. Generally, a full volley of seekers will be fired against a target. A low population planet can be glassed by the overkill.
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