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  #1  
Old December 15th, 2010, 12:48 PM
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Default Re: Infernal Sword

many, insofar as they allow you to kill your opponents
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  #2  
Old December 15th, 2010, 10:05 PM

Finalgenesis Finalgenesis is offline
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Default Re: Infernal Sword

Pen bonus (e.g. inches) increase chances of penetrating enemy MR.

The standard MR checks at 12, so when you banish an undead who has MR 14, you are doing so at -2 MR check on the DRN table, looking at the manual that has a 30% chances of hurting the undead. With +1 inches you are effectively doing -1 MR check rather then -2, or 38% on the DRN table. This is why mind hunters want +5 inches.
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  #3  
Old December 15th, 2010, 10:13 PM

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Default Re: Infernal Sword

Quote:
Originally Posted by Finalgenesis View Post
Pen bonus (e.g. inches) increase chances of penetrating enemy MR.

The standard MR checks at 12, so when you banish an undead who has MR 14, you are doing so at -2 MR check on the DRN table, looking at the manual that has a 30% chances of hurting the undead. With +1 inches you are effectively doing -1 MR check rather then -2, or 38% on the DRN table. This is why mind hunters want +5 inches.
So what are the different methods of getting inches?

Did that sound like an adult entertainment ad lol?
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  #4  
Old December 15th, 2010, 10:22 PM

DeadlyShoe DeadlyShoe is offline
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Default Re: Infernal Sword

every 2 ranks of magic above whats needed to cast a spell gets you +1 penetration; there are also items that specifically grant spell penetration
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  #5  
Old December 15th, 2010, 10:36 PM

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Default Re: Infernal Sword

Rune smasher = 2 inches
Void eye = 2 inches
spell focus = 1 inch
ring of wiz/sorc = 1 inch
And some artifacts

The standard hunter gear is smashher, eye + focus for 5 inches.
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  #6  
Old December 21st, 2010, 05:47 PM

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Default Re: Infernal Sword

+1 to jonbrave. the manual was essential to understand the game as a newcomer, missing nations/out of date charts or not.

however if one is seeking to make a more up to date reference, the wiki is an obvious place. It's sorely in need of more work; I registered an account but as yet haven't made any significant contributions.
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Old December 21st, 2010, 06:39 PM

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Default Re: Infernal Sword

Quote:
Originally Posted by DeadlyShoe View Post
+1 to jonbrave. the manual was essential to understand the game as a newcomer, missing nations/out of date charts or not.

however if one is seeking to make a more up to date reference, the wiki is an obvious place. It's sorely in need of more work; I registered an account but as yet haven't made any significant contributions.
I agree that the manual is leaps and bounds above the current standard of "Here's five pages and our website!", but it would be nice to see an official update. The main problem with Wiki is that anyone can post, so there's no guarantee that the information is better, and it may even be worse.
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  #8  
Old December 21st, 2010, 08:43 PM
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Default Re: Infernal Sword

By worthless didn't mean you should not read it or use some of the tables in it. If you were brand new, without it you would just wander around without ANY direction.

I mean it is worthless in the way of outdated...The only good I get out of it is some of the charts for artifacts, spells, and a general overview of a nation. Other than that even most of Nation guides (even the ones done by some VERY talented people) are way out of date because of CBM and other mods that are common place now.

It may be MY fault because I jumped right into MP and didn't play 1 SP game. But when I spend tons of turns, time, and effort to set up my plan....and then find out the artifacts don't even work as described so I have to scrap that plan and start again....it just becomes too tedious for me personally.

Others seem to have NP with it.
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Old December 22nd, 2010, 03:42 PM

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Default Re: Infernal Sword

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Originally Posted by Ragnars Wolves View Post
By worthless didn't mean you should not read it or use some of the tables in it. If you were brand new, without it you would just wander around without ANY direction.

I mean it is worthless in the way of outdated...The only good I get out of it is some of the charts for artifacts, spells, and a general overview of a nation. Other than that even most of Nation guides (even the ones done by some VERY talented people) are way out of date because of CBM and other mods that are common place now.

It may be MY fault because I jumped right into MP and didn't play 1 SP game. But when I spend tons of turns, time, and effort to set up my plan....and then find out the artifacts don't even work as described so I have to scrap that plan and start again....it just becomes too tedious for me personally.

Others seem to have NP with it.
I don't see how you could expect Shrapnel to base the manual on mods.

If there are enough people interested who still play without mods, and we could get Shrapnel's OK, I'd be happy to help coordinate an army of volunteers to get the manual updated. I think that if you assign very limited things to each person ("You find out if the in-game descriptions of Thaumaturgy levels 1 through 3 match the book"), it would be something that could get done.
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  #10  
Old December 22nd, 2010, 04:12 PM
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Default Re: Infernal Sword

That is just what I mean...I DON'T expect ANYTHING from Shapnal. they have for the most part said there is going to be NO Dom 4 and they are working on something else and don't have the time or inclination to do anything with this except let it be.

It is a good game, and it has a LOT of depth. But most of the guides are written in 2008 to 2009, long before CBM or any of the other mods. And while I don't want a complete walk-thru on how to win...it sure would make it a little easier if the guides if the guides still didn't tout the GORGON as Sauros main pretender design.

Someone said that the old timers on here know which artifacts are not what they are described at so no one has put together anything (I see FL and Trumanator have attempted to put at least SOME cohesion out there..thanks guys!!). Even Baalz, whose guides I have read are still good on basic strategy, but you better be prepared for a month of SP to find out how the changes effect them or on turn 58 your gonna find out the hard way.

I am sure there are a lot of guys willing to put in the work to help update the book or at least the posts. I just personally don't have the patiance or desire to spend 6 hours on a turn making sure everything I want to do, and it says I can do ...I really can do.

Great game..great modders...old info.

A lot of new guys on here play it, but say you are used to Strategic games and not so much Tactical. You can get by to around turn 30 or so and then you better figure out magic in a hurry. I think that is the killer for me.

I just think I will finish my games and get into something I can understand in a few months or so.
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