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December 15th, 2010, 12:49 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
Thanks: 35
Thanked 95 Times in 60 Posts
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Re: Infernal Sword
Quote:
Originally Posted by llamabeast
I don't think there is any item which stops your opponents from casting Banishment on you is there?
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No, but the sword onebattlespell-casts Protection of the Sepulchre which somewhat mitigates the effect of Banishment.
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December 16th, 2010, 01:21 AM
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Sergeant
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Join Date: Apr 2004
Posts: 285
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Re: Infernal Sword
Quote:
Originally Posted by Stavis_L
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The OP seems to assume this spell also protects demons... does it ? I know demons require Undead leadership and share many attributes with undeads (neither eats, neither is affected by Darkness, etc...) but are demons affected by an undead buff ?
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December 16th, 2010, 10:00 AM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
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Re: Infernal Sword
Quote:
Originally Posted by Kobal2
Quote:
Originally Posted by Stavis_L
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The OP seems to assume this spell also protects demons... does it ? I know demons require Undead leadership and share many attributes with undeads (neither eats, neither is affected by Darkness, etc...) but are demons affected by an undead buff ?
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According to DrPraetorius's spell effect database, the Protection of the Sepulchre spell effect has the oUndead flag, which means it should take effect only on undead, not demons.
So, to the OP, not too useful protection wise for your generic demon armies. Mixed demons + undead, however, is a different story. Also, if you're e.g. Lanka, access to higher priest-level demon-only buffs may be a factor.
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December 16th, 2010, 03:17 PM
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Corporal
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Join Date: May 2010
Posts: 181
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Re: Infernal Sword
However, the description on the sword says the sword protects your 'minions' against the banishment spell....Demons have a problem with the banishment spell. So your saying that the descriptions on the weapons/artifacts etc are not correct in a number of instances?
That for me is just too much micro-management, to have to check the book, or a data base, or a post, to see if the game description is correct on every damn thing. 
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December 16th, 2010, 03:33 PM
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General
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Join Date: Oct 2007
Posts: 3,007
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Re: Infernal Sword
That is exactly the case. Descriptions are sometimes wrong. The trick is knowing what spells/effects are used so that you're not lead astray. In this case it's protection of the sepulchre, an la ermor national priest spell. So knowing that, you can see why it doesn't protect demons.
That said, if someone made a mod to correct faulty descriptions in game, I'm sure it would be used. The only problem with that is all the long-time players already know better.
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December 16th, 2010, 04:23 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
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Re: Infernal Sword
It is a tedious road I agree, and I also wish there was somehow to look everything up easily. But this game is in fact a older game with a dedicated base that DOES know the ropes. And if your not willing to put the time in to discover what these things do and how they react....then you are doomed to a lot of anger that things just don't seem to work right.
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December 16th, 2010, 04:44 PM
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Corporal
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Join Date: May 2010
Posts: 181
Thanks: 2
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Re: Infernal Sword
Well, actually I understand that this is an older game (and if it wasn't for the modders it would be at a standstill), and those that play it are pretty rabid about the game and I can see why.
I just personally don't have the desire, computer skills, or time, to look up everything in here to make sure it works the way it is supposed to. The community is GREAT in answering questions, but sometimes you don't know which questions to ask. The manual (except for some few parts) is almost worthless with all the new changes over the years, and if it wasn't for those who mod this game...there more than likely wouldn't be a community as it is.
I have met a number of people on here that I count as friends and for the most part are a pretty decent lot.
think I will finish my games (as I am not the sort that bails) to the best of my ability and go back to games more to my skill set. Thanks Dad (GrudgeBringer), for getting me involved and I gave it a go, and hope I didn't embarrass you.
Thanks to all that have helped me, and to finish my games I may need to ask a few more questions. Other than that I will be pretty quiet.
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