|
|
|
|
 |

July 11th, 2002, 05:51 PM
|
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Aliens\' happiness types
Quote:
Originally posted by geoschmo:
Another thing I just thought of you could do with this system would be to turn the agents, as the British did in WWII. Keep them in place, but feeding misinformation to the enemy. The enemy would be spending point on the operation, thinking it was still working, but the points are being wasted because the agents are in control of the target empire. You could even give false Messages that facilities were blown up, or incorrect fleet information. That sort of thing.
Of course this is all a pipe dream. This would almost be a game in and of itself. "Intel Empires"
Geo
|
Yes, this is 'disinformation' and I requested it a long time ago. You should be able to take control of someone else's intel project against you and send fake information.
|

July 11th, 2002, 05:58 PM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Aliens\' happiness types
posted by Baron Munchausen: "I had not heard that having more than one message for either an intel operation or an event would result in a 'random' selection among the Messages. Has this been verified? By whom?"
I just tested this. Added another message to the ship bomb. The split between the two Messages seems to be 50/50. Of course the image that is shown is always the same. Sometimes the sentence "we suspect the [empire] for this [adjective] act." was added. I reckon this showed up in one out three or four cases.
There are some good ideas in this thread. I like the idea of intel ops that seems to be a natural event. Some extra projects could be added like "Ship Bomb (natural)" or "Food Contamination (natural)". These projects would be more costly, but attempt to blame it on Mother Nature. Of course, corresponding natural events must be added. The player using the intel project still runs the risk of the "we suspect..." sentence though. Now if the event.txt allowed something like [%randomempire] that would be great  . You could make an event that puts the blame on a random player  .
Hmm, I am considering a little overhaul on the intelprojects and events in DevnullMod. Any takers? Geo?
Rollo
edit: I was offline typing. so my post isn't completely up tp date. Baron, the "we suspect.." addition is still working.
[ July 11, 2002, 17:03: Message edited by: Rollo ]
|

July 11th, 2002, 08:30 PM
|
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Aliens\' happiness types
No, not RANDOM. That's not good. It might blame you anyway, and it might blame the victim.  We want a special intel project called 'Frame' or 'Spoof' that takes another intel project and tries to setup clues to make it look like another empire did it. The cost should be 50000 or so, PLUS the cost of that other project. If it fails then your victim gets a message not only that you did it, but that you tried to frame someone else, and WHO you were trying to frame.
[ July 11, 2002, 19:30: Message edited by: Baron Munchausen ]
|

July 11th, 2002, 08:40 PM
|
 |
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 5 Times in 2 Posts
|
|
Re: Aliens\' happiness types
I seem to recall seeing something called "Blamed Sabotage", but I can't find it now. Was that in SEIII maybe?
Geo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|

July 11th, 2002, 08:52 PM
|
 |
Brigadier General
|
|
Join Date: Jul 2001
Location: Kiel, Germany
Posts: 1,896
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Aliens\' happiness types
I think you misunderstood what I wanted to do with the randomness. I was calling for randomness in the events. So could make an event that said "Our ship blew up in the xyz system. We suspect the [%randomempire] for this act." This way not all the suspicions would be correct. If you make good pairs of intel ops and events that match the same text, it could work. Sometimes something bad just happens and your paranoid hardliners want to blame it on someone  .
The issue of blamed or framed sabotage is a different one and I agree with what you said in your post.
Rollo
[ July 11, 2002, 19:53: Message edited by: Rollo ]
|

July 11th, 2002, 09:04 PM
|
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Aliens\' happiness types
Ah... Well, it's true that more message functions in events would be useful for creating paranoia, yeah.  Given that the 'We suspect...' message only appears about 1/3 of the time anyway I think that simply using events with the same target titles and descriptions as certain intel projects will do the trick. You'll then be paranoid about the ones where you DON'T get the 'We suspect...' message. 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|