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December 20th, 2010, 10:09 PM
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Sergeant
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Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
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Thanked 5 Times in 3 Posts
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Re: Is this possible, and how hard would it be?
So, big question... how much work would this involve, keeping in mind I've never done something like this? Are the mod commands hard to learn?
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December 20th, 2010, 10:45 PM
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Second Lieutenant
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Join Date: Sep 2008
Posts: 466
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Thanked 95 Times in 60 Posts
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Re: Is this possible, and how hard would it be?
Quote:
Originally Posted by earwicker7
So, big question... how much work would this involve, keeping in mind I've never done something like this? Are the mod commands hard to learn?
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IMO, the mod commands themselves are relatively easy, especially if you've ever done any scripting or programming before. The only hard parts are a few of the more esoteric things like multi-form units or spell modding (which is still largely a matter of trial and error for non-basic effects.)
If you wanted to do the "event" type behavior you describe, though, you'd need to go outside the realm of what's documented in the mod commands and do some dynamic modification of the mod files, e.g. something like the scripting framework Illuminated one posted here:
http://forum.shrapnelgames.com/showthread.php?t=43892
That would take a bit more effort.
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December 20th, 2010, 11:56 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
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Thanked 479 Times in 326 Posts
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Re: Is this possible, and how hard would it be?
The only modding item left I think is making the items.
But apparently that might be difficult since its about the only "lets add stuff to the game" area that I havent seen multiple mods for. Too bad because Id really like to see one on par with the more pretenders, more heroes, more magic sites, more summons, more spells, more nations mods.
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December 21st, 2010, 01:03 AM
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Sergeant
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Join Date: Sep 2010
Location: Burbank, CA
Posts: 317
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Re: Is this possible, and how hard would it be?
Quote:
Originally Posted by Gandalf Parker
The only modding item left I think is making the items.
But apparently that might be difficult since its about the only "lets add stuff to the game" area that I havent seen multiple mods for. Too bad because Id really like to see one on par with the more pretenders, more heroes, more magic sites, more summons, more spells, more nations mods.
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Wow, I thought would have been the easy part... this attack, this defense, yada yada yada, lets you summon so and so.
I think the simplest thing, thematically, would be to have the items be big-time gem generators, but I have so little experience with this game that I'm not sure how that would affect balance.
For now, I have a learning curve with Campaign Cartographer 3, but hopefully it won't take me too long to grasp.
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December 21st, 2010, 10:09 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Is this possible, and how hard would it be?
Its been mentioned here before. Not sure if any of the old posts would help but here they are....
http://www.google.com/webhp?rls=ig#s...4ee6e4e8056c32
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