
July 12th, 2002, 07:34 AM
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Second Lieutenant
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Join Date: Jul 2002
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Re: Looking for comments on possible mine suggestion.
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Originally posted by geoschmo:
quote:
Originally posted by Hank:
Lastly, a question. If a sweeper does not completely sweep a minefield, can it be destroyed by the mines? If so, this should be changed. A sweeper should be able to spend many turns sweeping a particular minefield and not get hurt by it. Think of it as the sweeper clearing a path into the minefield as it moves into the sector.
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I would only support this if the other ships in the fleet with the sweeper get bLasted. Otherwise what's the point? All you would need is one sweeper regardless of the size of the minefield.
Geoschmo Well, perhaps it would work better if no more than ONE mine could hit a ship, for each X kT of mass the ship had (say each 150kT, the size of a single escort)? Makes sense after all; a sector is a big place, 100 mines won't hit a single ship all at once.
That way, you -could- try and "bull" your way through a minefield, especially if your ships were armor-heavy ... but you'll be hurt by the process (especially helpful for when it's a Warp Point and the defender has ships/sats/base(s) present to immediately fire on the now-damaged ships ...).
Now the question is, is that effect hard-coded into the executable, or MODdable ... ?
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