|
|
|
|
|
July 12th, 2002, 07:46 AM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Looking for comments on possible mine suggestion.
Hard coded.
|
July 12th, 2002, 11:10 AM
|
Lieutenant Colonel
|
|
Join Date: Feb 2001
Location: iola, ks, usa
Posts: 1,319
Thanks: 3
Thanked 0 Times in 0 Posts
|
|
Re: Looking for comments on possible mine suggestion.
(This would be better as a PM. Sorry.)
[ July 12, 2002, 10:11: Message edited by: dumbluck ]
|
July 12th, 2002, 12:19 PM
|
Sergeant
|
|
Join Date: Jan 2001
Location: Finland
Posts: 214
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Looking for comments on possible mine suggestion.
The 100 mine limit isn't realistic at all. Much better solution would be to allow more mines but make them so that over 100 mine minefields could be seen. And if someone puts more than 200 mines in a sector the mines would collide and explode or maybe some mines would move to another sector.
|
July 12th, 2002, 04:14 PM
|
Captain
|
|
Join Date: Oct 2001
Location: Prince George BC, Canada
Posts: 840
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Looking for comments on possible mine suggestion.
Quote:
Originally posted by geoschmo:
It just occured to me that a lot of us would be happy if the game just treated minefields the way it currently does damaging warp points. There you have a damage rating, but there is a chance of getting through the warp point undamaged.
If the game could modify this chance based on how many mies are in the field, that would be cool. Then you could try to "bull your way through" and not all your ships would be destroyed. You would get hurt, but not all or nothing like it is now. And some mines would remain, so the minefield would be more usueful, even though it was doing less damage.
Geoschmo
|
That would be nearly perfect, IMHO. I also feel that mines should have various cloaks and that some sensors can see through certain mine cloaks. Also, (can't recall if someone else mention this) sweepers should do a certain kt worth of damage to a mine field instead of 1 for 1.
__________________
Nick (bearclaw)
You don't know the Power of the Dark Side. I must obey my Master.
Potestatem obscuri lateris nescitis
A+ Se+++ GdY $++ Fr- C+ Csp Sf* AuO M++ MpTFdAM St RTNH Pw++ Fq++ Nd++ Rp++ G++ Mm++ Bb++ L+ Tcp-
|
July 12th, 2002, 05:10 PM
|
General
|
|
Join Date: Aug 2000
Location: Ohio, USA
Posts: 4,323
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Looking for comments on possible mine suggestion.
Quote:
Originally posted by geoschmo:
It just occured to me that a lot of us would be happy if the game just treated minefields the way it currently does damaging warp points. There you have a damage rating, but there is a chance of getting through the warp point undamaged.
If the game could modify this chance based on how many mies are in the field, that would be cool. Then you could try to "bull your way through" and not all your ships would be destroyed. You would get hurt, but not all or nothing like it is now. And some mines would remain, so the minefield would be more usueful, even though it was doing less damage.
Geoschmo
|
Yes! This is the point. Mines would be more useful if they didn't hit 100 percent of the time, not less! The purpose of mines is to cause uncertainty. Right now you know that your ships will be completely destroyed if they hit a minefield without sweepers. Or, that they will be completely undamaged if you just include enough sweepers. It would be much better if you would know that your ships probably could get through the minefield at the other side of a WP, but you didn't know how many or how badly damaged the survivors would be. And mine sweepers should have a degree of uncertainty as well. You shouldn't 'know' that a sector is completely free of mines because a sweeper has passed through it once.
[ July 12, 2002, 16:11: Message edited by: Baron Munchausen ]
|
July 13th, 2002, 01:05 AM
|
|
National Security Advisor
|
|
Join Date: Jan 2001
Location: Ohio
Posts: 8,450
Thanks: 0
Thanked 4 Times in 1 Post
|
|
Re: Looking for comments on possible mine suggestion.
It just occured to me that a lot of us would be happy if the game just treated minefields the way it currently does damaging warp points. There you have a damage rating, but there is a chance of getting through the warp point undamaged.
If the game could modify this chance based on how many mies are in the field, that would be cool. Then you could try to "bull your way through" and not all your ships would be destroyed. You would get hurt, but not all or nothing like it is now. And some mines would remain, so the minefield would be more usueful, even though it was doing less damage.
Geoschmo
__________________
I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
|
July 13th, 2002, 04:02 AM
|
|
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: Looking for comments on possible mine suggestion.
Has anyone tried putting the Storm damaging sector ability (or warp point dmg) on a mine warhead... ? I guess only the warp point one has the random chance.
Actually, I guess it'd need to be something to put one something called a mine that wasn't a mine, and the component couldn't be put on anything else... so ya, it's back to code change request again.
I agree with the Baron (and have for over a year and a half now): mines should have random moddable chances to go off, to hit, to be detected, and to be swept. Or at least, to go off and to be swept.
I like the idea that mines should take considerable time to sweep, but I don't think the mechanic of destroying the sweeper components sounds right - I'd rather have a random chance that sometimes a minesweeper will get hit by a mine it's trying to sweep, and have the act of minesweeping take time.
PvK
[ July 13, 2002, 03:11: Message edited by: PvK ]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|