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  #1  
Old January 3rd, 2001, 04:30 AM
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Default Re: Useless Robo-Miner component

quote:
Originally posted by garvoid:
If the sector ONLY has asterroids what can you do??? You need a space port and you can't build that on a sat can you?

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You don't need a spaceport to ship materials from the remote mining ships and satellites, they do it automatically.
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  #2  
Old January 3rd, 2001, 04:56 AM

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Default Re: Useless Robo-Miner component

You can put as many miner satellites on an asteroid as you want. Only 1 will actually produce resources. There is an icon next to the satellite that is currently actively mining. You can only place 1 satellite of any type. You can't place 1 of each type.
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Old January 3rd, 2001, 05:58 PM
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Default Re: Useless Robo-Miner component

Actually you are incorrect. I wasn't sure if it had been changed by 1.19 so I just tested it. I built a small transport with 5 sat bays and loaded it with 5 large sattelites; 2 miners, 2 farmers, and 1 extractor. Went to an asteroid field and dropped all five at once. As before all five were considered 1 "sat group" and I got the mining production from all five sats. Got all three resource types. The only limitation is how many sat bays you can put on one ship. That is the limit imposed by the 1.19 mod. Try it Todd249, you will see.
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Old January 3rd, 2001, 07:16 PM
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Default Re: Useless Robo-Miner component

From history.txt, under the "1.14" set of fixes:

4. Fixed - A satellite group cannot remote mine with all of the satellites present.

Sounds like they didn't completely fix this. (The intention was that ONLY ONE satellite could mine an asteroid field at the same time, since ONLY ONE ship can mine an asteroid field). BTW - anyone try putting multiple types of remote miners on a ship?
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Old January 3rd, 2001, 07:45 PM

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Default Re: Useless Robo-Miner component

I think you just found a way around the intended effect. If you transfer the satellites one by one you only get one working. Obviously something is wrong when using differment means of deploying produce different results. I bet if you use 'I' to remote deploy you'd be able to get unlimited sat's in the group all mining.
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Old January 3rd, 2001, 08:04 PM
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Default Re: Useless Robo-Miner component

Well, I think if they ever do "fix" that, then the robo-miner really will be a useless component. The piddling amout of resources produced by a single robo-miner sattelite in an asteroid field won't be worth the time and effort required to research the large sattlite. Usually by the time I get to large satellite, resources aren't much of a problem anyway. About the only use for it I could see would be a kind of low-tech "resource converter". You could put a robo-farmer or robo-extractor in a frigate and park it over a organic or radioactive rich asteroid or planet. You would be spending minerals in maint on the ship, but if you have an abundance of those and need the others, it could possibly be worth it. Not too likely though. Maybe change the miner component size so it fits in a small sattelite. Then it would be available early in the game when resources are scarce.
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Old January 3rd, 2001, 08:08 PM
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Default Re: Useless Robo-Miner component

Not "unlimited sat's" Todd, it would still be limited by the number of sat bay's in your ship that you are deploying them with. That's better than only 1 though.
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