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July 13th, 2002, 02:50 AM
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Corporal
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Join Date: May 2002
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Re: Questions, part 3
Thanks. Couple things, though.
Emissive armour: Since it doesn't stack as I'd hoped, what is the point of it? After all, even the most basic weapon in SE--the DUC I--does more than 10 damage in one shot. Or am I missing something?
Also, I'm not quite sure I follow your description. Are you saying that if I put on, say, one emissive armour and three regular armours, the latter will behave as if they were also emissive?
If a component (let's say one of my propulsion engines) has a resistance of 20KT that means it can take 20 points of damage, right? But if there's emissive armour valued at 10, that propulsion will actually be able to withstand 30?
Population growth: When I Last used pacification centres I don't recall that they significantly increased population growth (though everyone was jubilant). Can you quantify the difference for me? Are they really worth it? Because my feeling is that I shouldn't bother.
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July 13th, 2002, 03:03 AM
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General
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Join Date: Aug 2000
Location: Ohio, USA
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Re: Questions, part 3
Emissive armor doesn't work like you expect. If the damage is LESS than the emissive armor rating there is no damage. It "bounces off", I guess. But if it's MORE than the emissive armor rating it doesnt do anything. The damage just hits for the full amount. This is NOT the way it works in SE III and lots of people have been complaining but it hasn't been fixed yet. It should absorb the damage up to its rating and only then pass on the damage to the component. But yes, if you have one undestroyed emissive armor component in your ship then ALL components in your ship have the emissive ability. Seems odd to me.
Populations do grow faster when they are happier. Look at the growth rates reported on the planet info screens. You'll see the difference from higher levels of happiness if you pay attention for a while.
[ July 13, 2002, 02:04: Message edited by: Baron Munchausen ]
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July 13th, 2002, 03:05 AM
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General
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Join Date: Apr 2001
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Re: Questions, part 3
No, only the emissive ability adds on - not the hitpoints. Yes, Emissive Armor I is pretty much useless I guess  Well unless you come up against ONE FIGHTER...  since for some reason an entire fighter group's shots are combined into one for purposes of penetrating emissive armor!
The real benefit of UPC's is the increased productivity - A Jubilant population will produce resources at 120% the rate of an Indifferent population, twice as fast as an Angry population, and INFINITELY faster than a Rioting population 
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July 13th, 2002, 05:13 AM
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Join Date: Feb 2001
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Re: Questions, part 3
You can find the total hitpoints of something by right-clicking its components and adding up the "Tonnage Structure" values.
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