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Old January 16th, 2011, 10:41 PM

13lackGu4rd 13lackGu4rd is offline
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Default Re: A few random questions re: MA TC

1) glaive troops should be used against high protection enemies, mainly heavy infantries. long spears have long range, therefore good repel, so they're best at holding the line against regular short/broad sword infantrymen. Baalz's guide specifically mentions the use horses with hold and attack orders, not fire. that way they fire for 2 turns if in range(so put them towards the front) than attack.

2) it's still possible to discover spies but it should be awfully hard at 200. the most likely scenario I can think of is that the AI started to patrol his capital with a huge army(probably with good patrollers too, anything with patrol bonus, cavalry and fliers are especially good patrollers).

3) order 3 would have really helped, you should have cut somewhere else. what's your production, growth and temperature scales? also, how large are you, with how many forts, etc? usually having a gold shortage in the late game is very odd, but considering that you're mostly using non sacred mages and huge armies, it isn't unheard of. just make sure you have enough forts(especially on high income provinces like farmlands) and that you don't have troops sitting around doing nothing. you can also get some patrollers of your own to extra tax some provinces for a larger income.

4) celestial servants are basically meat shields. they're pretty big so they're a favored target for spells and attack large orders. that's the only reason to ever get them, and it's a good reason. the other summons are better. hounds as you said provide flying support. celestial soldiers are very solid line troops, and are also bigger than your normal infantry.

5) internal alchemy is a very problematic spell, for the reason you mentioned. generally the only reason to use it is if you get some rare randoms on your old mages and for some reason you can't craft an elixir of life or boots of youth for them. insanity at below 10% isn't that bad, though it can still be annoying from time to time, more than that and it's really starting to be a pain in the rear. so if you do use it, make sure to not use it too much.

6) every mod has a change log file. that should have everything you're looking for.

7) not sure what your question is, but Baalz' guides, both on MA TC and on communions give a ton of very useful information on them. "and a few Alkies get killed each battle since they have to be close enough to cast and so get hit by stray arrows" you're doing something wrong here, if your alchemists move forward in order to cast. script them with spells that have longer range, to not risk them like that, it's just not worth it.
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Old January 16th, 2011, 11:05 PM

Stryke11 Stryke11 is offline
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Default Re: A few random questions re: MA TC

Thanks for the quick response.

1) So then would glaive troops be the best against spiders and spider riders? I'd have shields up front soaking up the arrows then have the glaives swoop in from the sides? Whoops on the cavalry. I was having them fire.

3) Order 2 Prod 2 Cold 1 Growth 1 Magic 1. Pretender was a dormant Jade Emperor (should have had him imprisoned) with fire death and nature added to create Lamia Queens (with boosters and empowerment - it's SP and usually I have a ton of gems so I can be inefficient like that), flaming skulls, and also site search what my nationals can't. Of the three "Asian" pretenders (JE, General of the East, and the Buddha looking one) he seemed the best.

4) So you should have Celestial Servants to stand out front and take punishment? They last longer than a handful of regular Imperial troops? Ok. Wish they had trample. They seem pretty hefty from the sprite.

7) Yeah they are behind everyone else but the archers seems to target the back for some reason and I don't want to put them too far back because I don't want the AI to cast waste spells because they are too far to do their thing. How about tactics. Where on the field should units go? I have archers at the top and bottom right in the middle of the placement window. I have shield infantry in the middle and slightly ahead of the archers so the back of their "box" is about aligned with the front of the archers. Other infantry I have close around but slightly behind the shield guys. Mages are inside the boxes of the archers but toward the back (precaution against flyers and to make buffing easier). I never have mages in the "middle" vertically in the placement field.
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