.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Command 3.0- Save $12.00
War Plan Pacific- Save $7.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old January 17th, 2011, 08:45 PM

Stryke11 Stryke11 is offline
Sergeant
 
Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
Stryke11 is on a distinguished road
Default Re: A few random questions re: MA TC

I have had some success using the celestial hounds with a flying commander.

I use CBM, Mytheology, and Nova Deus. I'm not sure which one adds this, but one of the summons is a Shishi. I think they are for everyone but they definitely seem thematic for TC. It's two commander tiger things, one male and one female. The male has patrol bonus and fortress defense bonus, while the female has a bite that does extra damage to undead/demons. They both have air 2. I am using them for wind guide since they can be summoned everywhere and celestial masters are slow and capital only. Male is obviously the more desirable. Female bite attack isn't too powerful.

Also, the national summon, the Huli Jing, is awesome! It's the same as the Jomon Kitsune, but is summonable everywhere at a low path cost (nature 2 I think) for nature gems, which TC is swimming in. They are guaranteed 3 nature and have like 3 random picks at 50% (AWES) chance and one at 25% (AWEN), so you can get 4N, 4A, 3S, or 4W with some lucky picks. Plus they are stealthy and unlike the rest of TC don't have to worry about getting old. The first one I got was 4N!
Reply With Quote
  #2  
Old January 17th, 2011, 10:28 PM

krpeters krpeters is offline
Second Lieutenant
 
Join Date: Dec 2006
Posts: 564
Thanks: 1
Thanked 10 Times in 7 Posts
krpeters is on a distinguished road
Default Re: A few random questions re: MA TC

One thing I noticed: you didn't specify what difficulty AI you're facing. If you're up against Mighty or higher, and several AIs at once, you're going to be consistently outnumbered by his hordes. High PD (30+) will help you a lot. Keep your "real" troops and mages behind it, let it take the attrition while your major forces strike from the sides.

You also need lots of low-resource mobile forces to manoever flexibly and outnumber his troops wherever you meet. The standard Horseman (move 3, resource 13) you can mass large numbers of. They'll plink the spiders for a while, then when the spiders start chomping on them, they'll stomp back nicely (thanks CBM1.7 for giving them a Hoof attack!)

Magic-wise... you might get more out of your Imperial Geomancers. Pop a Light of the Northern Star (you'll need 5 in a communion, set last to Master), and then spam Paralyze. That should take down spiders nicely.
Reply With Quote
  #3  
Old January 18th, 2011, 12:10 AM

Stryke11 Stryke11 is offline
Sergeant
 
Join Date: Oct 2006
Location: Bay Area, CA. USA
Posts: 220
Thanks: 1
Thanked 0 Times in 0 Posts
Stryke11 is on a distinguished road
Default Re: A few random questions re: MA TC

Haha. I haven't mentioned the AI difficulty because I'm embarrassed by it. All the AI's are on Normal only. I've never even played against a higher AI. I'd do it if it made the AI smarter, but as it only seems to give them bonuses I didn't think it would be any more fun.
Reply With Quote
Reply

Bookmarks

Tags
chi, middle, tien


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 03:29 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.