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  #1  
Old January 19th, 2011, 05:28 PM

Hrum Hrum is offline
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Default Re: If your an SP player let me know if....

Maybe Doo will update the first post, but I think the summary so far is:

(Doo, if I've got any of the details wrong below please let me know.)

Patch v3.26 (are we using the new patch?)
Mod: Better Independents v2.1 (otherwise vanilla)
http://forum.shrapnelgames.com/showthread.php?t=39225

Map: *Alexander (290 provinces: 246 land, 44 sea)

*Doo is running the map through semi-rand to spice up the independents and buff the AIs, and maybe getting some additional ideas from NTJedi for some additional customization. End result, I don't think there's any need to download the map from the forums here - we'll be playing a fairly modified version of it which Doo (or Llamaserver) will distribute.

Early Age
5 players vs ? AIs (single team of AIs?)

Gold, resources and gems standard.

Score graphs on?
Hof 15?
Renaming on?

Player Nations:

? Doo
? Endomorphius
? Mauxe
Kailasa Hrum
Fomoria Thanatus del Dragos
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  #2  
Old January 20th, 2011, 12:32 AM
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NTJedi NTJedi is offline
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Default Re: If your an SP player let me know if....

One important piece of information: I will need at least one AI opponent(preferably two) with a fixed starting location. Otherwise there's very little I can do to help them.

The help I will provide the AI opponents will primarily be defensive... then any future maps I can make more challenging if desired.
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  #3  
Old January 20th, 2011, 04:30 AM

Doo Doo is offline
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Default Re: If your an SP player let me know if....

Quote:
Originally Posted by NTJedi View Post
One important piece of information: I will need at least one AI opponent(preferably two) with a fixed starting location. Otherwise there's very little I can do to help them.

The help I will provide the AI opponents will primarily be defensive... then any future maps I can make more challenging if desired.
I'm hoping to fix all locations so this is ok.

Please head over to this thread in the Multiplayer section and post there. I've put the game parameters in the first post.

Please don't post in this thread anymore.
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  #4  
Old January 20th, 2011, 10:32 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: If your an SP player let me know if....

I know you said to not post but this thread might still be a good place to post the "how and why" stuff to keep it separate from the "MP game and join up" stuff.

What you are creating is referred to as a "scenario" game. Where there is a story and goal other than just king-of-the-hill player-vs-player.

Some things to consider..

You can zone the map to make things easier for the players to cooperate. Not scatter the AIs in with the players. Since the game numbers provinces from bottom to top, this is easiest if the AI has control of the top or the bottom of the map (or both). Then a script can be created to easily mark a large portion of the top or bottom as "no start" allowing the players to be randomly placed within the zone still left open.

Some scenarios Ive had are D.A.R.E. (Deadly Atlantis Rlyeh and Ermor alliance) where Ermor was majorly entrenched on a southern island with Atlantis and Rlyeh in oceans protecting it. Since Ermor as allied it would not attack Atlantis and Rlyeh and they would not attack each other. So the wter nations tried to expand, while Ermor sat and researched. The goal was to take out Ermor before it hit some critical spells.

In NaV I created super-allied nations which used each others units. And gave them directions of attack across the map. (the AI hates separated castles and will concentrate on connecting them)

Ive also done "Independents Uprising" , and "Mother Nature is Pissed" (2 Oceania and 3 Pangaea allied, "the various nations of Man have begun to destroy the planet, Beware of Global Swarming"), and a very simple one called WE-vs-THEM which split the map and gave half to the AIs. Also one called "We Have Created a Pantheon" (bunch of gods dividing up jobs such as god of the air, god of the earth, god of the dead) which used pretenders born of the same mother.

Giving the AI immobile pretenders also helps avoid some problems. Also boosting their resources, and boosting their research, can put them more on par with human players. I would put add resource boost sites on the AIs main castle (to nudge it to make more of its elite units) and magic boost sites on its secondary castle.
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