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  #1  
Old April 18th, 2003, 07:08 AM

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Default Re: Tech-Grid-Mod

update

3 weeks then it will be ready for play testing
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  #2  
Old April 18th, 2003, 07:10 AM
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Default Re: Tech-Grid-Mod

It better be!
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Old April 18th, 2003, 07:12 AM

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Default Re: Tech-Grid-Mod

well judging by my track record on mods... hey 3 are released... it should be 3 weeks plus the summer.... maybe the fall and def'n the winter...
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  #4  
Old April 18th, 2003, 07:53 AM
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Default Re: Tech-Grid-Mod

3 weeks or else...
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Old April 18th, 2003, 10:03 PM
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Default Re: Tech-Grid-Mod

Back to what jimbob was saying, would it be an idea to mention in the tech description what other techs are required for the desired results?

For Example (from the sample you gave),

Name := Ship Construction
Description := The construction of starships and their support components. Requires research into Industry, Construction, and Space Yards for maximum results.

While the requirements may seem intuitive you must remember that we are used to the SE4 tech tree and that is the basis for our intuition (as far as this game goes). I just think that something like this could save some brain cells at three in the morning, especially for a mod like this.
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Old April 18th, 2003, 11:35 PM

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Default Re: Tech-Grid-Mod

good point.
I think i will add that..
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  #7  
Old April 27th, 2003, 08:50 AM
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Default Re: Tech-Grid-Mod

side point: i have been thinking and doodling a bit with a tech-grid mod idea myself. just so everyone knows that if i actually make one, i'm not being a cheap copycat. and if i do make one, it won't be a cheap copy.
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