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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old January 25th, 2011, 03:31 AM

rcook12a rcook12a is offline
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Default Re: No Indies map generator

This is an excellent editor. On my first use I left the percentages too high; 30% I think and the computer had armies of Troglodytes, Trolls and Raptors.
Lesson learned turn the percentages down so there aren't so many provinces with the cool indies you populated in there.

Also undersea about 60% are Tritons, 30% Amberclan and 10% Shamblers. Seems like there are alot more underwater indies available, no mermen though.

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Old January 25th, 2011, 10:20 AM
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Gandalf Parker Gandalf Parker is offline
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Default Re: No Indies map generator

Interesting.

I think Id call it a "Partial Indies" map generator. A No-Indies doesnt really need generating. The person creating the map can just add a no-indie version to the zip. It stays the same all the time.

But there was a definite need for partial indies. People seem to find that enjoyable. Less micro-management and better AI players. But the map gets known after a few plays so I figured it would be a server thing to provide fresh versions.
http://forum.shrapnelgames.com/showthread.php?t=46306
I was considering an exe also.

But Im confused about assigning indies. On my versions, I just go thru the provinces and clear them, with a percentage chance of skipping it. By not clearing a percentage of provinces I leave them to the game to assign. This allows for some small variations between play. And for the game to do its preferences as far as EA, MI, and LA ages. Did you not prefer the games assignments? Were the indie choices based on good AI player use?
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