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May 1st, 2003, 06:13 AM
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Shrapnel Fanatic
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Re: Tech-Grid-Mod
Typoes:
Resource Converters:
Generates 300 Phasaed Shields per turn
The abiltiy desc. of Massive Planetary Shield Generator IV & V list the wrong shield values.
Climate Control Facility ability descriptions are wrong.
-=-
Also, you should move Atmospheric Modification Plants to the end, so that they are not in the middle of the value improvement plants. More of a stylistic comment than a typo.
[ May 01, 2003, 05:16: Message edited by: Imperator Fyron ]
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May 1st, 2003, 06:16 PM
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General
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Re: Tech-Grid-Mod
thank you... i will correct those
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May 15th, 2003, 06:03 AM
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Re: Tech-Grid-Mod
Common Componenets are almost complete.... Guess I will be missing the 3weeks
Fyron is going to be upset
Anyways...
I will get that up this weekend I hope.
This file will not include weapons.
That will be the next part of the common components.
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Hey GUTB where did you go...???
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May 15th, 2003, 06:16 AM
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Re: Tech-Grid-Mod
Any other feedback on the Facilities ??????
Please send it this way....
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Hey GUTB where did you go...???
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May 15th, 2003, 06:30 AM
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Corporal
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Re: Tech-Grid-Mod
Sorry if this is ground you've already covered, but with regards to facilities, would it be possible to, say, make the monolith facilities "upgraded" Versions of the regular mining facilities? Additionally, the same effect with the Temporal Shipyard from normal shipyards would be very nice. As of right now, it's highly annoying and time-consuming to make use of either of those facilites, making them virtually worthless (especially Monolith facilities).
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May 15th, 2003, 08:19 AM
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Re: Tech-Grid-Mod
Yes, it is possible to mod that, but it defeats part of the balance.
Monoliths and Temporal SYs are actually many, many times better than normal facilities, even with the inconvenience of having to scrap them and the higher build cost.
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May 15th, 2003, 08:27 AM
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Corporal
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Re: Tech-Grid-Mod
I'm not suggesting that it take any less time to install them, but it's freaking annoying to have to go through each planet, stripping out the facilities one at a time to make room for the new ones.
I would imagine that you could easily raise the cost of the facilities such that upgrading them would take just as long in the game as it would ordinarily. The only difference is that you don't have to go and individually scrap and replace each and every facility when you want to upgrade, you can just hit the "upgrade facilities" button when you get the new tech.
Would take just as long as the other way in terms of turns and resources, but it would be much less of a headache in terms of all the micromanagement. We're talking about the difference between dozens, hundreds, and potentially even thousands of clicks, and hours spent doing boring, tedious clicking, versus one simple, easy click.
Is that so wrong?
[ May 15, 2003, 07:28: Message edited by: Hotfoot ]
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