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  #34  
Old May 17th, 2003, 05:26 AM

tesco samoa tesco samoa is offline
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Default Re: Tech-Grid-Mod

i have something like that called an urban centre... 18 levels

ends up with this

Name := Urban Centre XVIII
Description := Urban Centre's are major metropolitian centres in the Interphased Fission Era. They generate all resources for an empire.
Facility Group := Urban Infrastructure
Facility Family := 54
Roman Numeral := 18
Restrictions := None
Pic Num := 178
Cost Minerals := 57000
Cost Organics := 57000
Cost Radioactives := 57000
Number of Tech Req := 6
Tech Area Req 1 := Applied Science
Tech Level Req 1 := 1
Tech Area Req 2 := Planetary Infrastructure
Tech Level Req 2 := 18
Tech Area Req 3 := Interphased Fission Science
Tech Level Req 3 := 5
Tech Area Req 4 := Industry
Tech Level Req 4 := 6
Tech Area Req 5 := Astro Biology
Tech Level Req 5 := 1
Tech Area Req 6 := Macro Economics
Tech Level Req 6 := 5
Number of Abilities := 23
Ability 1 Type := Resource Generation - Minerals
Ability 1 Descr := Mines 2100 minerals each turn
Ability 1 Val 1 := 2100
Ability 1 Val 2 := 0
Ability 2 Type := Resource Generation - Organics
Ability 2 Descr := Grows 1100 organics each turn.
Ability 2 Val 1 := 1100
Ability 2 Val 2 := 0
Ability 3 Type := Resource Generation - Radioactives
Ability 3 Descr := Extracts 1100 radioactives each turn
Ability 3 Val 1 := 1100
Ability 3 Val 2 := 0
Ability 4 Type := Point Generation - Research
Ability 4 Descr := Generates 1600 research points each turn.
Ability 4 Val 1 := 1600
Ability 4 Val 2 := 0
Ability 5 Type := Point Generation - Intelligence
Ability 5 Descr := Generates 500 intelligence points each turn.
Ability 5 Val 1 := 500
Ability 5 Val 2 := 0
Ability 6 Type := Cargo Storage
Ability 6 Descr := Provides an additional 4000 Cargo Space
Ability 6 Val 1 := 4000
Ability 6 Val 2 := 0
Ability 7 Type := Resource Storage - Mineral
Ability 7 Descr := Can store 50000 minerals for an empire.
Ability 7 Val 1 := 50000
Ability 7 Val 2 := 0
Ability 8 Type := Resource Storage - Organics
Ability 8 Descr := Can store 50000 organics for an empire.
Ability 8 Val 1 := 50000
Ability 8 Val 2 := 0
Ability 9 Type := Resource Storage - Radioactives
Ability 9 Descr := Can store 50000 radioactives for an empire.
Ability 9 Val 1 := 50000
Ability 9 Val 2 := 0
Ability 10 Type := Phased Shield Generation
Ability 10 Descr := Generates 2000 Phased Shield Points
Ability 10 Val 1 := 2000
Ability 10 Val 2 := 0
Ability 11 Type := Phased Shield Generation
Ability 11 Descr := Regenerates 50 Phased shield points per turn.
Ability 11 Val 1 := 50
Ability 11 Val 2 := 0
Ability 12 Type := Spaceport
Ability 12 Descr := Acts as a spaceport for this system.
Ability 12 Val 1 := 0
Ability 12 Val 2 := 0
Ability 13 Type := Supply Generation
Ability 13 Descr := Can generate unlimited supplies each turn for ships.
Ability 13 Val 1 := 0
Ability 13 Val 2 := 0
Ability 14 Type := Modify Reproduction - System
Ability 14 Descr := Populations in this system will reproduce 5% faster (only 1 facility per system effective)
Ability 14 Val 1 := 5
Ability 14 Val 2 := 0
Ability 15 Type := Change Population Happiness - System
Ability 15 Descr := Improves the happiness of the populations who live in this system 5% (only 1 facility per system effective).
Ability 15 Val 1 := 5
Ability 15 Val 2 := 0
Ability 16 Type := Resource Gen Modifier System - Minerals
Ability 16 Descr := Increase mineral production in a system by 15% (only 1 facility per planet effective)
Ability 16 Val 1 := 15
Ability 16 Val 2 := 0
Ability 17 Type := Resource Gen Modifier System - Organics
Ability 17 Descr := Increase organics production in a system by 15% (only 1 facility per planet effective).
Ability 17 Val 1 := 15
Ability 17 Val 2 := 0
Ability 18 Type := Resource Gen Modifier System - Radioactives
Ability 18 Descr := Increase radioactive production in a system by 15% (only 1 facility per planet effective).
Ability 18 Val 1 := 15
Ability 18 Val 2 := 0
Ability 19 Type := Planet - Change Minerals Value
Ability 19 Descr := Improves the mineral value of the planet by 1% each year
Ability 19 Val 1 := 1
Ability 19 Val 2 := 0
Ability 20 Type := Planet - Change Organics Value
Ability 20 Descr := Improves the organic value of the planet by 1% each year.
Ability 20 Val 1 := 1
Ability 20 Val 2 := 0
Ability 21 Type := Planet - Change Radioactives Value
Ability 21 Descr := Improves the radioactive value of the planet by 1% each year.
Ability 21 Val 1 := 1
Ability 21 Val 2 := 0
Ability 22 Type := System Point Generation Modifier - Research
Ability 22 Descr := Increase all research in a system by 15% (only 1 facility per system effective).
Ability 22 Val 1 := 15
Ability 22 Val 2 := 0
Ability 23 Type := System Point Generation Modifier - Intelligence
Ability 23 Descr := Increase all intelligence generation in a system by 15% (only 1 facility per system effective).
Ability 23 Val 1 := 15
Ability 23 Val 2 := 0
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Hey GUTB where did you go...???

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